But I actually completed everything I had to do for next week, so I got the weekend free. Therefore, games.
So I played about 4 more hours of
God Eater 2: Rage Burst, and I'm stopping here. My opinions from the first time still stand, and I won't much repeat them. I'm losing more and more hope in JRPGs, perhaps I'll one day actually be biased against them.
Right, but why am I stopping? Well, let's start with the less bad case - the story. It feeds you some bits of story here and there through cutscenes and optional dialogue. Most of the time, neither is particularly interesting, and at worst, they're cringeworthy. There's hints to an interesting overarching storyline, but ugh, the majority of it is garbage.
I would complain that forcing the not-so-good story down my throat at regular intervals is a bad thing, but sadly, compared to actually playing the game, I was looking forward to the occasional cutscene. The combat is really repetitive, enemies are either too easy or can soak up too much damage, and the hitboxes of their attacks are weird, meaning you basically just run up to them and hit them until they die, running to a safe distance if they start charging an attack you feel you don't want to risk tanking. No flashy dodging nor awesome combos, just hit, hit, and hit some more.
And the complicated equipment system? Shallow, sadly. I'd say at least 75% of it doesn't see any use. Now, which 75% might depend on who's playing, but for any single individual, the vast majority of the stuff you see is irrelevant.
All the environments are heavily re-used, tiny, but you still need to run tons to actually get from one fight to another. And the minimum downtime between two actual missions is huge, because you need to wait for like 40 seconds after each victory, then it lists you all the stuff you earned one-by-one, loading screens, head back to the mission terminal, back to the gate, more loading screens... Laughably little fighting.
Honestly, the first impression it gives is pretty good, but that quickly wears off and then it's just layers upon layers of bad. Each worse than the last and the next.
So instead I gave
Tyranny a go. Looks extremely similar to Obsidian's last game - Pillars of Eternity, which I didn't end up liking. I'm about 3 hours in right now, and I'm slightly less bored, but by no means enthralled by it. The reason for the former might just be the ever-different circumstances and levels of boredom in my life, or maybe Tyranny does something slightly better than it's predecessor. Some optimistic estimate sets the playthrough time at 12 hours, but I highly doubt that's the case with my pace.