02.03.17

I'm really going to struggle reaching that goal I set for myself by the end of this weekend since I'm adding all these new games.
Right, so, Northgard released (into Early Access), which has been sitting in my wishlist for a fair while. I can't even remember why I originally added it, but it seems the reception so far is very good, unlike most Early Access games. The game looks quite pretty in both art and design too. It's an RTS, probably more like Age of Empires than Starcraft though. I do have a general distaste for RTS games, but that's mostly only if there's any form of multiplayer involved. Current complaints seem to be a lack of difficulty and meaningful content, but perhaps that'll get better over time.
Then there's Unexplored, which seems to be another randomly generated rogue-like. But apparently this one's actually decent, or something? I skipped over this when I first saw it, but it actually released now, and people seem to praise it for the good dungeon generation algorithm as well as the plethora of content.
And lastly, Open Sorcery, which seems to be shortest and simplest of the bunch. At first glance I thought it might be another coding game of sorts, but looking closer I guess it's just a text-based adventure. But it's also supposedly real short, so nothing lost either way.

Still, I need to really step up my pace and work through a large bunch of games this weekend if I want to stay on track. It doesn't help that I'm still busy and have a bunch of stuff I need to take care of if I want to enjoy a weekend free of responsibilities. A friend also recently pointed me to this, and a time-limited contest taking place there. Not that I'd want to seriously compete, but it seems like a fun thing to try. But that does add another thing that I need to do in the near future, and my imaginary schedule is overflowing already. I do hope to one day surmount my giant list of games, but I can't help but think if that's a false hope, and I'll instead be locked in an eternal struggle against them.

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