Started the day off with a few more hours of Tyranny. By my estimates, I'm maybe 20% through the game now, so I have a decent enough idea of it. And from what I hear, the ending is rushed/incomplete anyways.
I can't accurately compare it to Pillars of Eternity, since it's been a few months since I played the latter. It obviously shares all of the major mechanics and is all around very similar, but as far as gameplay and ease-of-use (UI, menu layouts, understanding what I'm supposed to do, etc.) go, I'd say there have been slight improvements.
Other than that, my opinions are the same as last time in that it's not inherently bad, but instead just not my style.
-Expects me to roleplay to some degree, to at least interact with the story, but I prefer to pick the most efficient route.
-It's darn hard to determine the most efficient route and that would turn the rate of progress into an unbearably slow slog.
-So I either dislike it because I am being suboptimal or I dislike it because it takes too long to do every little thing.
And adding to that, I don't really care much for the story, nor do I consider the combat to be fun or interesting.
Quick to be added, quick to be removed. As far as games go, The Mooseman was terrible. You just walk right and try to solve shitty puzzles. And it throws some myths and real-life lore at you real often. If I wanted to read this lore, I'd go do so somewhere outside a game. Although, this barely qualifies as a game.
Way of the Red was that one game I added to my list because I hadn't been adding enough games. That was back when I didn't have automation assisting me in filtering out the garbage from the Store. It actually turned out to be surprisingly good. Not quite worth recommending, but good nonetheless.
Way of the Red is a simple action platformer. Not sure if one could really classify it as a Metroidvania, but it's near there at least. Now, I don't particularly have anything bad to say about the game, but the majority of the components weren't good either. My biggest issue was with how wall-grabbing required you to press jump after you had made contact with a wall. If you were holding it down any sooner, it failed. But other than that, basic movement was actually above average, as it was really responsive and quick. I never felt frustration from the controls, only from my own incompetence (at times).
But the problem was that the game was only a few short hours long and lacked features. There wasn't any real quality in the art, story, or gameplay. It was all just barely sufficient to not be bad in any way, but I could never point to this game for doing something particularly well.
So, hey, if you're starved on Metroidvanias or the like, you can try this, it probably won't be a dislikeable few hours, but don't expect anything memorable either.
Quick to be added, quick to be removed. As far as games go, The Mooseman was terrible. You just walk right and try to solve shitty puzzles. And it throws some myths and real-life lore at you real often. If I wanted to read this lore, I'd go do so somewhere outside a game. Although, this barely qualifies as a game.
Way of the Red was that one game I added to my list because I hadn't been adding enough games. That was back when I didn't have automation assisting me in filtering out the garbage from the Store. It actually turned out to be surprisingly good. Not quite worth recommending, but good nonetheless.
Way of the Red is a simple action platformer. Not sure if one could really classify it as a Metroidvania, but it's near there at least. Now, I don't particularly have anything bad to say about the game, but the majority of the components weren't good either. My biggest issue was with how wall-grabbing required you to press jump after you had made contact with a wall. If you were holding it down any sooner, it failed. But other than that, basic movement was actually above average, as it was really responsive and quick. I never felt frustration from the controls, only from my own incompetence (at times).
But the problem was that the game was only a few short hours long and lacked features. There wasn't any real quality in the art, story, or gameplay. It was all just barely sufficient to not be bad in any way, but I could never point to this game for doing something particularly well.
So, hey, if you're starved on Metroidvanias or the like, you can try this, it probably won't be a dislikeable few hours, but don't expect anything memorable either.
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