Oh, hey, NieR:Automata released a week ago. I was waiting for that. I heard it has some slight performance problems as is common with console-first games, but nothing too serious. I never played it, but I liked the look of the original NieR, so I'll surely play this one. Eventually.
Right, but, staying on track with actually trying out games:
Butcher is a platformer + shooter that advertises itself as being very difficult. I would definitely say it is difficult, but I don't at all like some of the aspects that contribute to that difficulty. What mainly irks me is how pixelated the games is, and how everything is pretty much the same color. While it's true that this is the "feel" the game is going for, and "that's just part of the style", it could have been executed better.
It is incredibly difficult to keep track of where the enemies as well as all the objects on the screen are, and whether they're scenery or important. It feels frustrating instead of genuinely difficult if more than half the times you get hit are because you couldn't see the enemy. Also pretty bad if a button I have to press gets buried under a mountain of corpses, and I spend 3 minutes looking for it while the entire level only took me 2 minutes otherwise.
I can't even get to analyzing the gameplay because the visuals are really that terrible as to render the game mostly unplayable. For a game that does these kinds of visuals right, I suggest taking a look at Devil Daggers.
I also spent a couple of hours with Hand of Fate, and I am really enjoying it thus far. The atmosphere, the visuals, the animations, how many lines the dealer has... It's all darn wonderful. This game seems to have both loads of content and depth, but I'll get a more detailed understanding of that as I play more.
Finally, not a new game, but I tried my first game of "FactorioMMO" yesterday night/today. Essentially, it's just regular Factorio, but with about 30-60 players on at all times. It feels completely different than playing alone or with a small group, because with tens of people, you can't really keep track of where everything is, so each player kind of has to have their own little area of expertise and just hope that everyone else is doing their job. It doesn't run as smoothly as a well-constructed singleplayer factory, but I'm honestly amazed at the speed of progress and how relatively organized everything is. If it weren't for the inevitable FPS death and the potential lethality of griefers, I would really love to see how one of these would pan out over a longer course of time. There's moderate potential for some sort of economy to form.
Right, but, staying on track with actually trying out games:
Butcher is a platformer + shooter that advertises itself as being very difficult. I would definitely say it is difficult, but I don't at all like some of the aspects that contribute to that difficulty. What mainly irks me is how pixelated the games is, and how everything is pretty much the same color. While it's true that this is the "feel" the game is going for, and "that's just part of the style", it could have been executed better.
It is incredibly difficult to keep track of where the enemies as well as all the objects on the screen are, and whether they're scenery or important. It feels frustrating instead of genuinely difficult if more than half the times you get hit are because you couldn't see the enemy. Also pretty bad if a button I have to press gets buried under a mountain of corpses, and I spend 3 minutes looking for it while the entire level only took me 2 minutes otherwise.
I can't even get to analyzing the gameplay because the visuals are really that terrible as to render the game mostly unplayable. For a game that does these kinds of visuals right, I suggest taking a look at Devil Daggers.
I also spent a couple of hours with Hand of Fate, and I am really enjoying it thus far. The atmosphere, the visuals, the animations, how many lines the dealer has... It's all darn wonderful. This game seems to have both loads of content and depth, but I'll get a more detailed understanding of that as I play more.
Finally, not a new game, but I tried my first game of "FactorioMMO" yesterday night/today. Essentially, it's just regular Factorio, but with about 30-60 players on at all times. It feels completely different than playing alone or with a small group, because with tens of people, you can't really keep track of where everything is, so each player kind of has to have their own little area of expertise and just hope that everyone else is doing their job. It doesn't run as smoothly as a well-constructed singleplayer factory, but I'm honestly amazed at the speed of progress and how relatively organized everything is. If it weren't for the inevitable FPS death and the potential lethality of griefers, I would really love to see how one of these would pan out over a longer course of time. There's moderate potential for some sort of economy to form.
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