Started Salt and Sanctuary today and got about 3 hours in. No clue how far that is, but I feel like I progressed a whole lot.
It's essentially a 2D Dark Souls, and that's actually a very accurate description. I'm quite enjoying my time with it, perhaps even more so than I did with the first two Dark Souls games. (I haven't played the 3rd one yet.) I can't quite pinpoint the reason for this, because Salt and Sanctuary is obviously worse in the sense that it lacks a 3rd dimension, which can actually take quite a bit away from the game. I'd also say the combat mechanics aren't quite as deep.
But it seems just a little bit less frustrating so far, and it's not because of the difficulty. (I can't even judge which game is easier.) It's probably a bunch of little things acting together that incorporates movement, how enemies are made, and perhaps, yes, a little bit of how it hasn't been overbearingly difficult at any point yet. Seems like a much more steady experience so far.
I'll definitely be continuing this in the foreseeable future. Hopefully it'll deliver more of the same - just a little bit frustrating and despairing, but not absolutely demoralizing.
PS. Note to self: Get a pencil and paper and make yourself a map. I am so lost.
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