15.11.16

I got a little over 2 hours of Rabi-Ribi in today. I really like the overall atmosphere of it - that is the art, the sounds, the dialogue - it all fits nicely together.
So far though, the combat portion seems to be worse in comparison. Not that it's particularly bad, but most attacks lack that visual and auditory feedback to really feel fluent and impactful. Can't even properly tell when some of my attacks are charged, and the SP system feels a bit clumsy. Then there's the matter of not properly understanding where my hitbox is, and having to simultaneously control both my fairy companion's attacks as well as my own (and they're somewhat mutually exclusive, not that I'd understand how the system works), and then managing my movement on top of that. With the various difficulty levels, I suppose this just makes for a high skill cap, while the skill floor can be as low as I want, but it does make the combat feel clumsier. On the optimistic side, I feel like my experience will improve as I get more familiar with it.
Now, I'm not sure if the following is good or bad, keeping what I said about combat in mind, but there's not all too much of it. I was hoping to take another break from visual novels after the last one, but this one's just dialogue, dialogue, and then some more dialogue.

In any case, it's good enough that I definitely want to continue playing it for now. So expect more.

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