10.11.16

So I finally started with Fault's episode 2.1. And while I didn't play much, it started off highly memorably. Namely there was a spell with the effects of a large strategical nuke, wiping out the entire continent including our main characters, then breaking the 4th wall, giving artificial error screens, closing the game window, leaving a pause to comprehend what the hell just happened, then opening it back up to the start screen with the previous background replaced by images of the caster of the first spell as well as an "undo" button.
It's a cheap trick, but it looks really fancy because next to no games do something like this. (And I believe many people are under the impression that if you close a program's window, you close the program as well.)
I also question the decision of breaking the fourth wall as well as introducing a character who is supposedly effectively omnipotent. Although they did hint at the entire thing being an "illusion", not that it'd probably give an answer any time soon.
So far, my main problem with the previous game, the fact that some backgrounds and characters were of an unacceptably poor quality, has been mostly solved here. Mainly the backgrounds, which all look nice now, even though some of the character art (although a much smaller percentage than before, at least so far) is still of a noticeably poorer quality.
It also looks like they added a "camera", which, when zooming or shifting, shifts the characters slightly in comparison to the background, creating a more 3D feel. A bunch of scenes also feature animation-like effects, which seem to be mostly panning, zooming, rotating, and other cheap effects, but they're all very well executed. Overall, the visual side has vastly improved, and I can't really recall any other VN I've read to be so... alive.

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