The new month's releases bring with it House of the Dying Sun, which has been in Early Access for a few months now, but is out now. Looks like a game where you fly around space and shoot stuff. Looks pretty, and hopefully fun for at least a short while.
And another release is Owlboy, which is some kind of platformer-y adventure game. Again, looks nice, will see how I like it when I play it someday.
I tried an hour of TowerClimb. And the first thing anyone would notice about this is that it's extremely difficult. Now, difficulty isn't necessarily a bad thing, but it was kind of a source of frustration in this case. My main problem is with the controls. The game may have quite in-depth mechanics and options for me to use to progress, but the amount of correct button presses I have to make in a precise order, at a precise time, and in a short timeframe is too high. More simply put: It's got a high skill-ceiling, which is good, but also a very high skill-floor, which heavily hindered my progression, enjoyment, as well as how much content I got to experience.
I feel like they could've made the entire thing more beginner friendly without having to compromise the truly difficult parts in the later levels. As it stands now, a lot of the difficulty just adds frustration instead of depth. So you might enjoy it after a few hours if you master the controls and timing, but I feel like there's other such games that don't require this kind of commitment before you can hopefully start enjoying yourself.
I tried an hour of TowerClimb. And the first thing anyone would notice about this is that it's extremely difficult. Now, difficulty isn't necessarily a bad thing, but it was kind of a source of frustration in this case. My main problem is with the controls. The game may have quite in-depth mechanics and options for me to use to progress, but the amount of correct button presses I have to make in a precise order, at a precise time, and in a short timeframe is too high. More simply put: It's got a high skill-ceiling, which is good, but also a very high skill-floor, which heavily hindered my progression, enjoyment, as well as how much content I got to experience.
I feel like they could've made the entire thing more beginner friendly without having to compromise the truly difficult parts in the later levels. As it stands now, a lot of the difficulty just adds frustration instead of depth. So you might enjoy it after a few hours if you master the controls and timing, but I feel like there's other such games that don't require this kind of commitment before you can hopefully start enjoying yourself.
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