Wildermyth

Wildermyth is a turn-and-grid-based RPG where you control a group of adventurers over a campaign. You form parties of up to 5 characters and fight to reclaim the lands from whatever enemy is the main focus of the current campaign. There are 3 classes, with each class having a bunch of passive or active skills that can be chosen on level-up as well a variety of weapons and other equipment. Standard RPG stuff.
While the combat side doesn't really have much anything unique (wizards are interesting, by using and destroying terrain to fuel their spells), Wildermyth seems to pride itself on its story portions. Your characters age over the course of the campaign, and events that happen to them during the campaign affect them for the rest of their life. While the main story in each campaign is the same, there are a lot of smaller stories that get picked depending on the current state of things, as well as the personalities of the characters in the party. To me, the whole thing seems to be decently inspired by D&D, including that up to 5 people can play together in multiplayer.

To me, the multiplayer really helped in making the game bearable. Honestly, the combat, while not bad, is lacking innovation, and is rather low quality, with not even animations on the characters. The simplicity is firmly in the realm of board games, and I don't find that good in the slightest in a video game.
While the stories were interesting at first, they soon started feeling a bit disjoint. Truly procedural storytelling is very difficult, and Wildermyth does a pretty good job at it, but it still fails to bridge most parts of the story and make it feel like the things that happen really influence everything, instead of just having a single throwback event sometime later, if even that. Not to mention, after just two of the five campaigns, many story events start to repeat, lowering the enjoyability further. That was also where we stopped playing.

To be blunt, I wouldn't really recommnd it. There are actual board games that are better RPGs, and they have the advantage of allowing you to be physically together with people. I guess if you, for some reason, wanted all the drawbacks of a board game with none of the benefits (compared to a video game), except the pricy box, then maybe you'd like it. Judging by the reviews, a lot of people certainly did, though I don't understand why. I believe there are many better RPGs, both for playing alone and with friends.

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