I was sick, so I didn't have the energy for most of the usual games I'd like to play. I just looked up the highest rated idle game that was out of Early Access that I wanted to play, and went ahead with that. That game was Nodebuster.
Immediately, I felt a bit bitrayed. Idler? Clicker? There is neither any clicking, nor can I go afk. Instead, I just attack the position around my cursor every couple of seconds, dealing damage to enemies there, and taking damage in return. Still low enough energy for me, I suppose. That's actually kind of the whole game. Geometric shapes spawn, drift across the screen like asteroids, and you gotta hit them and get upgrade currency for doing so. Survive long enough and a boss appears. Kill that, and you get to move to the next stage with new, but mostly just inflated stat-wise, enemies. Afer beating or failing a stage, you get to use your upgrade currency in a moderate size passive tree, but it's mostly just numerical upgrades. The game never changes.
Honestly, the game's polished for the low bar it tries to achieve, but I'm rather puzzled by this being one of the higher-rated "idle" games. It's incredibly simplistic, and I beat it in a single sitting. Sure, if you like idle games and want a new one to play, it's worth the time, and doesn't overstay it's welcome, but I can't really give it much praise for being good in any aspect. I guess I didn't dislike my time with it, so it gets a partial recommendation from me.
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