I generally steer clear of games that are still in Early Access, but I feel like, in some regard, the prime time to play Eternal Return might have already passed, and there's some chance it won't see the light of release in a playable form at all due to the slowly dwindling playerbase. So, since I played it now, I might as well review it now, rather than never.
Eternal Return would be best classified as a Battle Royale MOBA. The game has a moderate size map with about a dozen "zones", and 18 players per match, as well as the option to play in 18 "teams" of 1, 9 teams of 2, or 6 teams of 3. The zones then start closing down as the game progresses, forcing the players into a tigher area, prompting conflict. I would love for the map to be larger and have more players, but, given the already small playerbase, that could push queue times to unacceptable levels.
Like a MOBA, the game's played from a top-down perspective, and there's a few dozen different characters. They have the usual 3 abilities + ultimate + passive, with also one extra ability determined by their weapon. You have 6 slots to equip gear in, and 10 more to put materials or whatever in. This gear is crafted from materials scattered across the map, with each zone having some specific pool of materials. It functions similarly to collecting loot in a Battle Royale, but there is an important distinction and this is a very important aspect of the game which is a bit difficult to explain.
Each piece of gear does not fit each character. Wrong weapon types are simply unequippable, but many gear items might not fit your character's playstyle. This makes looting other players a somewhat poor method of getting better gear. Also, for most of the game, gear can not be found pre-crafted on the map, making looting less about luck. Winning is less dependent on your skill in combat, but your gear, and thus how fast you can get it. Put all this together, and you realize that the game boils down to a sort of speedrunning. It has some luck, with who you run into, whether you find the resources you need, etc. but mostly it's about optimizing your pathing, optimizing your build, and not wasting any seconds.
It's not secret I don't like speedrunning nor Battle Royales. I don't like the former because I don't want to do the same thing over and over with little-to-no variance, and I dislike the latter mostly because most of the game is spent conflict-free, culminating in an often unfair and out of your control battle, which may diminish the feeling of accomplishment upon victory or worsen the feeling of defeat. Thus I must conclude that this game isn't really up my alley, and I don't enjoy playing it all that much.
But when it comes to objective complaints about the game, I can't really name any aside from the low-ish playerbase, which isn't directly the fault of the game. The characters are different from each other, there's depth and uniqueness to the game mechanics, the balance doesn't seem completely out of whack, I quite like the art and sounds, and I haven't found any bugs. I'm genuinely surprised that this game is losing players instead of gaining them. So, listen, while I don't personally like Eternal Return, I think it's a good game. There's unique dynamics and strategies to be had whether you're playing alone or with friends (though probably steer clear of teams of randoms), and I think the combat is great fun, I just wish there was more of it.
There you have it, recommending an Early Access game. Only if you like the things I described of course. Go play it before it dies, it needs more players.
No comments:
Post a Comment