Cypher is a puzzle game, and it's honestly barely a game. It's an increasingly difficult series of cryptographic messages that it asks you to solve, giving you but a brief introduction for each category, as well as a tangientially helpful hint for each puzzle, if you so desire.
There is really little interactivity in the game, with the only response from the game being either telling you whether your answer is correct, or giving you the hint, if prompted. As such, it really could be presented as a short book instead, with the hints and answers at the back. Setting aside the fact that it would be harder to sell this in book form, it would really suit the game, considering the fact that most of the solving process will not be done inside the game, but with a pencil and paper or the internet.
I believe my main issue with the game is that it doesn't do much to teach you, and to solve a problem you must either mostly know the solution method already, or look it up. I understand that this self-learning process is what the game would want from you, but to be fair, if I had a deeper interest in cryptography, I would have already sought these subjects out, and if I did not, then this game would not tip me over to spend my time to do so.
While I think it is of little contribution to the value of this game, considering you will not be in the game if you intend to play it, I must note my appreciation for the setting of the game. The clean white aesthetic and black text, accompanied by a spacious interior and classical music playing in the background are exactly the kind of environment I would love to solve these in. A wonderful choice, but sadly inconsequential.
Overall, I don't think I could recommend this to anyone except those who are already interested in cryptography. I find the game offers little in terms of generating interest for the subject, nor does it teach you the topic sufficiently.
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