Lovecraft's Untold Stories

The quality of games I find in my list sometimes baffles me, and not in a good way of course. Lovecraft's Untold Stories is my latest disappointment. I'll just get straight into it.
The game starts with nary a tutorial nor much of an introduction, plopping me into some confusingly navigable map. Roll over some branches I should be able to step over, fire my shotgun at nothing, check the minimap which is missing all the walls and limited paths I'm forced to take, being entirely unhelpful, and finally fail to open a chest that requires some sort of key. So far so good. Then I melee a crate which explodes, killing me instantly and I lose the game.

So, y'know, I wanted to call it quits there, but "Cmon Torn, it's been like 5 minutes, give it another shot." a voice said in my head. And so I did, ignoring the oddly explosive box this time around.
From the way the levels were built, I thought I might be playing a bad Binding of Isaac clone. However, then some illogical bits of "story" started to surface, and, really, comparing that combat to any proper twin-stick shooter would be dishonorable. Some enemies just walked up to you and you shot them once and they died. Some enemies blasted you with unrelenting machine gun fire beyond your range. Still, most of my health was lost to traps that were basically placed under my feet after entering the room. 10/10 level design.

So, yeah, the voice in my head had no more arguments this time, and so I closed the game after my next death. Needless to say, I wouldn't recommend it. Don't even go near it.

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