Devil Engine is a pretty standard bullet hell shooter. I don't have a lot to say about it, and I'll mention upfront that it was nothing noteworthy.
To start with the positive sides, the art and soundtrack are good enough to mention on their own. The opening sequence of the game really hyped me up, but sadly that hype died down in mere minutes as I discovered I don't have mouse controls, and was instead given a one-way speed cycling button, as if that would make the arrow keys even close to a substitute for a controller, let alone a mouse. So, okay, sure, after my first game over I was quickly given a "very easy mode", which did indeed make things a bit easier, but no less frustrating that I didn't have as fine a control over my ship as I knew I could have.
I suppose it's not too big of a bother, considering I didn't encounter any outstanding elements in the game. The main gimmick it used to differ from the rest was a bullet absorption field around your ship for a fraction of a second that spent your combo multiplier. I think this was to be the remedy to its otherwise overwhelming (or poorly designed, who can tell, really) bullet patterns, instead of something that could be properly dodged. I don't know, I didn't like this change, but then again, I didn't get much use out of it due to my terrible keyboard skills.
Overall, most of my experience was ruined due to the lack of mouse support. As far as I could tell, even if it had mouse support, it wouldn't have been a particularly good game from its gameplay standpoint. I wouldn't recommend it.
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