House of the Dying Sun has been in my backlog since I was still writing about everything I added there. It's a mission-based 6DOF shooter, and as I found out, its main selling point is most probably VR support, especially ~3 years ago when it came out and VR was much more hyped.
The game's simple. You control a ship and fly through an asteroid field, killing other ships. There's different missions, difficulties, some upgrades and different weapons, and an optional "flagship" boss fight at the end of every mission. Clearly, most of the focus has been placed on visuals, and there is a preference on realism (as far as sci-fi space shooters go) rather than ease or fun of play. The ships are a bit floaty and difficult to control, and enemies are difficult to see unless they're straight in your face. It's all quite realistic, and probably very aesthetically pleasing in VR, but as a game, falls short on the fun.
Adding to this, there isn't a lot of variety, and the whole ordeal is only a few hours, unless you're going for 100% completion, in which case it might take longer, but would also be repetitive.
Not enough content, not enough fun. Pretty, and possibly attempting to cash in on the VR aspect, but I couldn't really tell you about how it feels there. As much as I know, I can't recommend it.
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