Tangledeep

I played a fair helping of Tangledeep today, and I feel like I've had my fill. I don't have much to say about this game, so I'll make it short.

Tangledeep is a dungeon crawler which perhaps deviates from the "usual" dungeon crawler by the following:
1. There are classes, but basically no class restrictions - you can wield any weapons, wear any armor, and, without too much effort, rank any skills. You can then mix and match to your liking.
2. You can collect and breed the monsters as pets, then take them with you.
3. There is no passive HP, Stamina, nor Energy (MP) regeneration. Instead the game focuses very heavily on consumables which are dropped in large quantities and can be combined via a cooking system.
Additionally, throw in a bunch of randomness in terms of what monsters you get (although this is not too uncommon in dungeon crawlers), and what you end up is a tangle of stuff alright.

What it feels like is that there has been a heavy focus on quantity over quality, akin to many JRPGs I've played. At first, there's a rather overwhelming amount of stuff to do and making sense of it all takes time, but eventually you kind of learn that some stuff just isn't useful and you end up using only a small portion of the possibilities. It really feels like the focus was on just adding more things without stepping back to look at what's already in the game, if it plays well together, and if it's any fun. In my opinion, it just isn't, and this whole array of "content" is worthless, as I don't want to experience it.

So, as already mentioned, Tangledeep is a mess of things thrown together that doesn't really synergize, and you're left with a whole lot of hollow gameplay. Would not recommend.

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