Day 3 was mostly spent on polish and making the levels out of the building blocks we already had. In the end we scrapped having the flashlight consume power, and we didn't quite have time for making UI for the tutorial. The enemy AI was also underwhelming. But overall, I think the finished game was a little better and a little more complete than last time around.
Here's a link to the Ludum Dare page, if you're interested in giving it a try. It's a 3-day game made by non-professionals, so it's clearly nothing good, but I can't just not link something that I myself helped make.
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