30.07.17

Day 2 was spent mostly on making these various missing interactions so that everything would behave as expected. Deadly spikes and bullets, enemies that could be killed / destroyed, UI for the ammunition, various triggers for events and some moving parts like platforms and doors. Some of these less-crucial interactions also got pushed into day 3, but I can't quite remember in hindsight what those were.
We also got the lighting system in and the first batch of levels that were supposed to act as a sort of introduction. Most of the art and animation was also put in during this day.

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