So I managed to play through Monolith today. Monolith is a top-down shooter where you clear rooms and avoid enemy bullets. It's pretty much exactly Binding of Isaac made into a bullet hell game. Honestly, for as long as it lasted, I really liked it more than The Binding of Isaac. Your movement is very responsive, all attacks are well defined - the gameplay is tight. The aesthetics match the music perfectly and create a very "old" feel, I guess. Not that people ever stopped making games with these kinds of graphics, but I digress, I loved the visuals and sounds.
"Wait, Torn, you're not actually saying this game is like The Binding of Isaac, but better?" No, no, sadly it is not. What this game really lacks is content, as is always the case these days. I don't know if people get bored or run out of ideas, but they can really make great game mechanics, and then not add any meat to it all. But this issue isn't really specific to this game.
So, in conclusion, I liked this game. I wouldn't really recommend it because it hasn't got enough content and is over too soon, but it's worth your time if you get a chance to play it.
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