11.07.17

Finally continuing on with other games.

Riptale is a game where you run around somewhat randomly generated levels, hitting stuff with your sword before that stuff manages to hit you. I feel I have a little something to say about each of its aspects, so lets start at the least significant.
The music is pretty nice and matches the game in its fast pace. The game uses black-and-white pixel art, which looks stylistically fitting, but makes it difficult to spot some enemies. Due to the fast and rather unforgiving nature of the game, being unable to instantly recognize an enemy becomes a big problem. There's also apparently a story told via books that appear every few levels, but as far as I saw, it's very brief and not at all interesting.
As for the gameplay, it's quite simple. You can run around and jump. Then you have (by default) three attack charges, which can be used to launch directional attacks that one-shot enemies, dash you in that direction, and also offer a very far-reaching sweep. These clearly overpowered attacks are the game's main, and pretty much only mechanic. After hitting an enemy, time stops for a split second, allowing you to aim at another enemy to potentially continue the combo.
I think this is a very nice mechanic, but it is plagued by a bad aiming mechanic and level design that heavily hinders your line of sight to a lot of enemies. I think this might even be playable if you could aim with your mouse, but as it stands now, I have at best 8 directions where I can aim, and while the game tries to slightly adjust my aim, it also often adjusts it in the wrong direction, causing me to miss an otherwise perfectly aimed attack. Secondly, a lot of the enemies have very spazzy movement, meaning that if the game placed them in some cozy nook where you can't get line of sight without getting close, it's very difficult to not take damage. Other enemies fire projectiles at you, which can also make hitting them without taking damage a very difficult task in some of the generated levels.
So, it's a nice idea, but the implementation is really rather poor, hence I wouldn't recommend it.

Weapon Shop Fantasy is a game where you get workers, have them gather materials, use those materials to make items, then sell the items to get new gathering locations and item recipes. And that's basically the whole game loop. It's a very simple game, it's a very grindy game, and it's not a very good game. It's basically a clicker game because each item has to be queued up, and you can't really automate the process. So if I were to compare it to a clicker game, I could say it's pretty decent with a nice amount of variety as you have to stay on top of what items are being requested from you. Compare it to any "normal" game, and it's just a complete waste of your time, as most clicker games tend to be.
If you're looking for a game about running an item shop, try Recettear. It's not super good, but I liked it enough that I would recommend it.

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