Another rather rare occasion of getting a few of my friends to both have free time at the same time, and to play a game together. So more Factorio it was.
We finished with launching a rocket, which was actually the first time I've not gotten bored of the game before reaching that point and starting over.
But really, it's a questionable decision to even add a "The end" screen or some final goal to sandbox games. It's been long since I forsook Minecraft, but I remember my disbelief when they added a victory condition to the game.
I guess it's more acceptable for a game that started out with one, as opposed to one that was doing fine without it, since "that's not what the game is about". On one hand it adds a goal to strive for - many people find a lack of reason to play a game if they have no concrete goal to reach, since they're not good at or not used to making their on goals. On the other, it gives all that much more reason to stop playing a game once you do accomplish that goal, while if you're already used to setting your own goals, you could always go further.
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