31.01.17

If I tackle multiple games at once that I don't really wish to play for extended periods of time, things start dragging on. Like how I'm still both playing Shenzhen and reading a lengthy VN, and most of my day goes on something other than those two regardless. Problem is that if I take another game to play beside those, it's increasingly more likely one of them will slip out of my schedule entirely.
So those situations take weeks during which I'm not getting much done in terms of new games. Luckily a friend finally had time to come over so we could play some local co-op games, two of which I'll tell you about.

Starting off with N++. I'm slightly conflicted about it. On one hand, I can't say I didn't have fun, but on the other, I don't particularly like platformers. Perhaps N++ is all that more commendable then, for making me have fun on a genre I don't particularly enjoy. Although I don't at all wish to go back to completed levels to get a better score or any such stuff, which it seems this game is quite much about.
N++ is very similar to Super Meat Boy in a lot of ways which include, but are not limited to, difficulty, speed, enjoyability, and silliness. While I don't really want to go back to it after about 6 hours, I would still say it's a very well made game, and would highly recommend it to anyone who does, unlike me, like action platformers.

The other one was Tales of Zestiria. Now this one I'm a lot less sure about. The most painful thing I had to find out was that this isn't really worth the co-op label. 11 hours in, and an agonizingly large portion of that is a complete singleplayer experience. I feel sorry for anyone who got 4 people together to play it, hearing it supports that many players, only to have 3 of them quit one by one because the game keeps lowering the amount of characters you can play. It's also terribly inconsistent in how many people can play at the same time. You start off with two, then get a third, then either of them is missing most of the time, then you gain the ability to merge two of them into one which means the other player has to constantly play the third, now uselessly weak, character, and in the case they go missing, it turns into a singleplayer game again. And then you get a fourth and fifth character in your party, but you must apparently have 2 "human" party members for two actual people to play at the same time. I mean I half understand a character leaving the party for story reasons, but ffs if I have 4 characters in my party, why won't you let two people play at once and rather leave some characters sitting idle?
Too lengthy of a rant, but that really did irk me. And while I'm on the negatives side, the battle camera is downright broken in how nearly unusable it is, often leaving my character not within its boundaries or close enough to an edge that I can't see what I'm fighting. Also it sometimes zooms in so that the entire camera view is is obscured by a single monster.
Now, what weren't completely terrible were the battle and equipment mechanics. There's a lot of depth and complexity to them, to the point where it's downright difficult to comprehend even after it's been explained to you by a tutorial. The problem is that it doesn't really warrant such complexity. Basically, a lot of the things you can do, you don't really want to. It doesn't help that there's like 20 different attacks, and that you chain them into combos and to elaborate mid-combo switches and effect stacking or whatever. Reason being that there's still only just a few that you'd actually use, and then you just stick to spamming those until the rare case something better comes along. Oddly enough, basically the same applies to equipment.
I guess that's been my overall experience with the gameplay side of all JRPGs so far, and it's really leaving a negative impression on me. That said, comparing it to games in the Neptunia series, I feel it's better in pretty much all the aspects, from difficulty scaling and combat to story and visuals.
I'm not entirely sure if I'm going to finish it, or perhaps instead try the very fresh Tales of Berseria instead. Why I'd bother at all in spite of the honestly not-very-enjoyable gameplay is because it feels kind of relaxing. The story is fun to follow, and beating up lots of enemies is kind of cathartic. I don't even care that the story is neither thought-provoking nor deep, and that the combat isn't challenging nor elaborate. These are not serious games, and I'm not taking them as such.

30.01.17

I spent most of today working on something to help me with the ever-increasingly time consuming task of looking through all of Steam's new releases. I'm already not handling the influx of utter shit (I'm sorry, but the quality really has nosedived.) that is being released on Steam, so I'm going to spend a little less time looking at those that are in all likelihood not worth anything, so I could spend a little more time looking over those that have at least a tiny bit of hope.
I'm not 100% sure I'll finish this as I've run into some problems, but I think they're surmountable.

29.01.17

Had a relatively rare opportunity to continue the game of Divinity I've been playing over nearly half a year now. 62 hours in apparently, and I'm surprised I haven't gotten bored in the slightest. Highlight of the session for me must've been when I finally got my Master level spells and unleashed my first Meteor Shower. The explosions and fiery death were quite something. òᴗó

28.01.17

I'm starting to think I'm playing a MOBA slightly too much again. I was afraid it would happen, which is one of the reasons why I didn't want to pick one back up.
There's this constant struggle between instant satisfaction and long-term satisfaction. Generally the things that are the most fun at a given moment don't offer much over a longer period of time, while things that may be tedious or boring have much more satisfying effects further down. As examples:
  • MOBAs have moment-to-moment action where every move could be decisive, which constantly keeps things exciting and on-edge. However once a match is over, you start from scratch. Worse still, looking back at that time spent, it's not very unique, which makes it less memorable. So if you spend an entire weekend playing, the weekend will feel wasted on Monday because you lack distinct memories which are needed to create the feeling that the events happened over a lengthy period of time.
  • Then there's games you can complete from start to finish, which may not be as exciting when playing them, but they often leave you with a story or some new experiences or ideas. This of course very much varies depending on which genre or specific game you're playing, but they generally create a larger feeling of accomplishment once you're through. And looking back at them, maybe you'll feel like you've learned something along the way.
  • And as far as games go, I guess the other end of the spectrum would be games like EVE. It's actually a semi-solid argument to ask why people are spending their time in a game such as that rather than doing some or any kind of work in real life, but over the course of days, weeks, or even months, the stories and tales that come together are really something different. Looking back at them, it's not just some experience or idea you've gained, it's often a story worth sharing. But comparing the moment-to-moment gameplay? It's completely dull and uninteresting.
  • And stepping outside of playing games, I'd say the worst of all is learning. It's tedious, frustrating when you just can't seem to grasp something, and you're not producing anything in the process of learning. No matter how much you learn, you never have anything to show that actually represents how much you've gained. Only when you exert extra effort to further use that gained knowledge to create something can you really see the fruits of your labor. But that is definitely a great feeling. Because I'm sure you've looked at a drawing and thought "I wish I could draw that well." And the same goes for everything, from art to technology. Who wouldn't want to know how to make things, or understand precisely how they work? But the road to each of these is a struggle.

27.01.17

A few more Shenzhen puzzles complete, some more HotS, got the neverending siege bug again on Endless Legend so I quit that playthrough, and some of Steam's features appear to be down, like the search/browse function, so I can't check for games today...
Overall nothing particularly noteworthy.

26.01.17

Can't believe I spent the entire day on Endless Legend. Same settings as last time, but it's going much better. One of my cities got the oddest bug where it remained under siege even after the opponent was gone. So I had to suffer a setback in productivity while I withdrew my armies and let the AI capture it, so I could get it back, and have it free from the siege. I'm actually trapped on an island for the time being, as I have not researched any naval units, and the enemy is in full control of the sea. While I'd love to get some, all the new researches are so much more profitable, I can't possibly give them up. This ties back to my opinion that there should be more required technologies before each next era.

25.01.17

I'd question if a post a day is too frequent, but then I remind myself Twitter is a thing. I'm probably fine.
In other news, I'm upset at HotS for refusing to reconnect me after losing my internet for literally 10 seconds, then also giving me the leaver penalty, not allowing me to play Draft Mode until I properly complete a few games.
So instead I tried a 1v1 Endless Legend game on the hardest difficulty. Apparently trying to explode your economy is only a viable strategy if you realize when the opponent is going to attack. I was caught off guard, and by the time I managed to get my defenses up, only my capital was left. The loss was inevitable, but I had fun repelling siege after siege with just one hero, a few militia, and a couple of infantry. Must've taken down about 40 units before they finally attacked me with a Guardian who just one-shot my units. I'm so not used to these DLC.

24.01.17

Oh shit. Forgetting to post anything for two days is a clear indication this is falling behind in my subconscious priority list.
Or that I don't really have much to write about.

23.01.17

More of the same as yesterday. I feel like I want to do something new, but I also don't wish to forsake the things I have yet to complete at this point.

22.01.17

No new games to speak of, but I did complete another level of Shenzhen, finish my placement matches in HotS (Diamond 3, yay?), finish, but not complete, another game of Endless Legend, and then another chapter of The House in Fata Morgana. (The latter nearly completely bores me, but then the ending of each chapter turns pretty great. Arguably worth it...)

21.01.17

Endless Legend and all its DLC are on probably the biggest sale they've been. I speculate the cause is that Endless Space 2 is coming along nicely, and they've finally finished adding stuff to Endless Legend. In any case, I think it's a wonderful game, and I used this opportunity to play it in multiplayer with all the possibly-wonderful DLCs.
The one thing I feel definitely got worse with DLCs though is the research "tree". The amount of technologies you have to research for each next level is too low in comparison to how many technologies there actually are so it creates moderately painful situations where you have to choose which technologies you're going to leave behind. Bumping it up to 10 or 12 might make for a more enjoyable experience. But hey, it actually has workshop support so if I'm feeling particularly productive, I can do that.

20.01.17

Okay, potentially getting back on track now, starting out with this:
Pit People. It's a strategy RPG by the people who made Castle Crashers and BattleBlock Theater, and looks to be very much in the same vein of silliness. So far it's been very positively received, so I'm going to try it out (at some point). In truth, however, I'm afraid that while entertaining and... different?, it won't be that good gameplay-wise, as I've thought the case to be with their other games.

19.01.17

But instead, I realized Heroes of the Storm is pretty good, still.

18.01.17

The truth is that I didn't really spend all my time studying.

17.01.17

Exam (luckily the last in a while) on Friday, which is rather demoralizing, and on which I blame the fact that I didn't really do anything today. Two more days of this, then I'll get back to doing stuff, swear.
I should probably think of filler content for these occasions, but I haven't any ideas.

16.01.17

Today kind of disappeared somewhere.
And I fear that that won't improve until Friday.

15.01.17

Another rather rare occasion of getting a few of my friends to both have free time at the same time, and to play a game together. So more Factorio it was.
We finished with launching a rocket, which was actually the first time I've not gotten bored of the game before reaching that point and starting over.
But really, it's a questionable decision to even add a "The end" screen or some final goal to sandbox games. It's been long since I forsook Minecraft, but I remember my disbelief when they added a victory condition to the game.
I guess it's more acceptable for a game that started out with one, as opposed to one that was doing fine without it, since "that's not what the game is about". On one hand it adds a goal to strive for - many people find a lack of reason to play a game if they have no concrete goal to reach, since they're not good at or not used to making their on goals. On the other, it gives all that much more reason to stop playing a game once you do accomplish that goal, while if you're already used to setting your own goals, you could always go further.

14.01.17

I took advantage of HotS' free Hero weekend for a bunch of hours today, encompassing half of my activities today.
The other half was spent on The House in Fata Morgana, which is a rather dark and non-standard VN.
And well, that's about it.

13.01.17

So I played some various games with my friend, among them also Art of War: Red Tides. It's a lane pusher in a rather literal sense. It consists of only one lane and a bunch of units running down that lane to fight against the opponent who's doing the same, but instead of controlling the units, you're the one who spawns them.
And from that description, I can already get to the flaws I saw in it:
Since 90% of the "work" is done by the AI, it is unacceptable that this AI is, in fact, pretty bad at controlling your units.
It doesn't appeal to a lot of people because you really essentially don't do anything. Picking the spawns takes seconds, and while you could spend the rest of the time thinking about good counter strategies, it doesn't really feel too exciting. But maybe I'm wrong and you do just like to watch the units battle each other.
I can not confirm this, but I hear the balance isn't all too great, where some strategies aren't always counterable, depending on the army build-up you selected when the game begun. Also that some units are nigh useless, and some units are almost universally a good pick.
But the positive sides, as far as I can see, are that the game's not dead, it's not pay-to-win (although it does take some grinding to unlock new unit types), and it looks pretty okay, since you'll be doing a lot of idle watching.
I didn't personally enjoy it, mainly due to the fact that I prefer to be constantly doing things, but for the nonexistent price of free, it might be worth checking out if its description even slightly interested you.

12.01.17

I question my decision to pick yet another programming game instead of funneling that effort of solving puzzles into actually making something myself, but MHRD looks like an interesting thing to try. Sometime after I finish Shenzhen, perhaps.

11.01.17

Ugh, exams, sanity, not forgetting to update this...
I'll just mention that you'd probably want to check out this Humble Bundle. EBF4 and Pony Island for "pay what you want". Deadbolt (which in my opinion wasn't as good as the others I've named here, but still decent) for "over the average", and VA-11 Hall-A and N++ for 10$ or more. (Neither of which I've played yet, but they seem like something I'd quite enjoy.)
I have not played nor am I planning to play Shantae nor Day of the Tentacle, but considering all of these games, as the bundle's name states, are Overwhelmingly Positively rated on Steam, I'd say they're all both very popular and almost unanimously liked by everyone who did try them.
There's also more games to be added to the "over the average" tier in less than a week now, so there's more value to be had.

10.01.17

Finished that river thing in KSP, went for a trip around the world, ran out of fuel halfway across the ocean, couldn't even land in the water properly because I had broken two tail fins on a landing earlier. Everyone died horribly. 'bout what I expected.

Also a couple of hours of Planetside and HotS, but I do at least one of those on most days, so it's not worth mentioning. I'd like to roll a new game, but I can't in good conscience do that with an exam in 3 days.

09.01.17

(Click to enlarge)
No new game today. Instead I spent some time in KSP, completing this week's Reddit challenge (SSTO spaceplane to stable orbit in less than 3:30), and since I was already making planes, I also made one that can refuel from mining, and decided to take a flight along the longest river on Kerbin. (It's incredibly long and after flying for around two hours, I might be about half done.) Here's a picture of that. --->

08.01.17

A game a day seems like a steady pace. At least when said game isn't too long or I'm going to quit halfway.
So today's game was Concrete Jungle. I played it for a good few hours, and had fun while I did, but the fun doesn't last very long. It's a puzzle game skinned as a city builder, where you place tiles that give bonuses (or penalties) to adjacent tiles, and then some tiles to collect those points. Meet a score goal for each row, sprinkle some slight special mechanics here and there, add deck building and card unlocks as a progression system, and that's basically the game. It sounds simple, it is rather simple, and therefore doesn't entertain for all too long before the "new" stuff is just a repetition of the old stuff.
So I'd say it's fun for a few hours. Definitely not a repetition of ideas I've already seen in a lot of games, and while they don't make for a great new game, I'd give it some points for the relative originality.

07.01.17

Tried Dungeon Souls, which seems to be a rather average action-roguelike. It could have been interesting for longer than an hour or so, but there have been a lot of games from that genre over the last years, so one would really have to bring something new or extremely well-made to the table to keep my attention anymore.
So while I can't say anything particularly bad about this game, there's probably a better alternative for anyone out there.

06.01.17

Hey there, I'm back! Back to one post a day that is. I have exams precisely a week and two from now on, but other than that, I have all the free time in the world for a month, so hopefully I can get a bunch of games done with.

Today's attempt went on Ara Fell, which, as far as I saw from my nearly 2 hour attempt, is quite a standard RPGMaker game. Not actually made in that though, but they all look the same.
I'm honestly not sure why this was slightly more popular than most others of its kind, because it played very similarly. Lots of dialogue, slow pace, shallow combat, and a story that wasn't bad, but not particularly gripping in any way either.
So unless you really like playing these simple kinds of RPGs, it's not worth trying.