Project Wingman

A bit of a shorter review this time focusing more on the technical problems I encountered while playing Project Wingman than the game itself. I always wonder if I should even write these, but eh, whatever. It's either this or writing nothing at all.

Project Wingman is a game about flying a fighter jet. It's not quite on the level of a flight simulator, but the controls are definitely not optimized for gameplay, but take the simulation or immersion aspect into account. While the store page says this title runs in both standard and VR modes, this means, as usual, that it's a VR game that just so happens to work without VR. This explains why they want the gameplay to be more immerssive, and why the on-screen controls are for a controller. Despite trying to play with a keyboard and mouse, I got no instructions on what key does what, and the control of the plane wasn't even bound to the mouse. An abysmal experience. The terrible controls made me not want to play for too long, but I played long enough to understand that this was aiming for a more cinematic experience. A lot of fluff, a lot of story, voice acting even. I didn't care for that.

I don't have a VR headset and I generally don't play with a controller, so I can't judge the game on those merits. I also don't enjoy the story in most games. So from a keyboard and mouse, non-VR, and gameplay perspective, I can't recommend Project Wingman, since it neglects those aspects.

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