Legion War

Legion War looked like it could be a slightly different take on the 4X genre. Sure, the graphics looked a bit basic, but perhaps the game wasn't. There seemed to be a bunch of different units, multiple upgrade trees, different stats, etc. Plenty of content.
Well, that's mostly right. Going in, the first thing you'd notice is that the text is really confusing. This is another case of a bad translation from Chinese. Looking at the reviews, too, only about 10% are in English. The bad translations only serve to worsen the confusing UI. What do certain icons mean? How strong is a unit? "4/5 offense"? Great, but could I see their stats? I can't upgrade the building because my castle needs to be a higher level? Where do I upgrade my castle? It's understandably an indie game, but the developer should have focused more on polishing existing content rather than adding more. Oh, and the UI is also designed for mobile, which definitely doesn't make anything better.

Okay, but let's get through the initial hurdle of figuring out how the game works. Does it get better? Marginally. Despite somehow being harder to understand, the game is actually simpler than most 4X games. You just build a unit, and move every unit you already have to fight. The various overarching upgrade trees are incredibly basic, with the main "technology" tree being 3 repeated copies of "+12 resource per turn" or "+10% resource per turn" and other similar purely numerical and very basic buffs. Units also have upgrade trees and can be equipped, but I feel like it increases complexity (and needless busywork) without adequately contributing to depth.

I didn't play for very long so I can't give a thorough review, but basically, this is more confusing and less in-depth than your usual 4X game. The games are shorter, but that's perhaps the only positive thing going for this, unless the particular style of more unit-focused gameplay really appeals to you. I found it really boring, and wouldn't recommend it.

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