Papercraft

Rolled Papercraft from my backlog today. It's a Chinese game, and I believe it tried to be a combination of a card-based roguelike, a turn-based tactics game, and an RPG. You have some story, some dialogue options, deck building, and an overworld map (probably multiple, for multiple levels). On the map, you can go fight enemies, entering a small hex-grid combat zone where you can play cards to summon units and cast abilities, and your goal is to beat the enemy hero. Repeat, gain levels, new cards, upgrade existing ones, and beat the final boss. That's the gist of it at least. It's not really an unique idea, but it's also not entirely lifted from some other game, as far as I know.

But, arguably, all of that doesn't matter. I suppose I didn't check the game too well before adding it to my backlog all those years back. It's terribly translated, to the point where it greatly disturbs my enjoyment of the game, and my understanding of what everything does. That alone is enough for me to drop it, but it doesn't help that the game is... kind of bad regardless.
Starting from the art, the individual sprites don't look too bad, but the animations are incredibly basic. There also doesn't seem to be much strategic depth to the game, or balance for that matter. The cards are quite boring, don't have interesting synergies or combos, and using them to fight feels dull.
I didn't experience a lot of it, but I didn't see any benefit to the game having any RPG elements. For most intents, it's just a roguelike deckbuilder with battles happening on a grid. But with many great roguelike deckbuilder games around, I'd be hard pressed to recommend even moderately good ones, let alone this.

So, in short, Papercraft is primarily made unejoyable by a terrible translation, but even if you push through that, you will almost certainly find a rather shallow roguelike deckbuilder with low production value and no unique or redeeming qualities. I wouldn't recommend trying it.

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