Unreal Life

You never really know what something's going to be like until you actually experience it. Unreal Life didn't seem like anything particularly special from its store page, but managed to strangely hook me in the first hour of playing it. It hooked me for the wrong reasons, but as I kept playing, I discovered other reasons to keep playing further, and despite a somewhat rough journey, I saw it through to the end.

Unreal Life is a story adventure game, which is to say it has no real gameplay to speak of. It's kind of like a point-and-click game. You pick up items and interact with the environment and the characters in it, but it doesn't really place much emphasis on making the puzzles actually difficult to solve or the way forward difficult to guess. I can't say I'm a big fan of busywork in the middle of my stories, but perhaps this quiet time helps some people process events that have already transpired, or helps grow closer to the characters, by spending more time with them. Of course, if this was written as a visual novel instead, I wouldn't be writing about it here, so my complaint is a bit paradoxical, but I do think some puzzle segments involved a bit more walking back-and-forth than most would be comfortable with.
Of note is a somewhat unique mechanic of being able to see the last prominent memory of inanimate objects. This was the mentioned initial hook for me, but I soon discovered that it's not really utilized much from the puzzle perspective.

It's not really important, but while I think the art and music were good, they had much more spirit than actual quality. Especially the art - some of the sprites were or had pieces that were nigh unrecognizable. Still, the overall composition and feel of all the visuals were fantastic and made up for the lack of quality.

Enough about the gameplay. You shouldn't come for that. You should come for the story. Unreal Life is a mystery about a girl waking up with memory loss in a strange world. There's a sentient traffic light, and animals can talk. Inanimate objects have memories, and doors can teleport. You know only you need to find a woman by the name of Sakura. Things don't make a lot of sense, and you're troubled by headaches as your memories slowly return, revealing bits and pieces of the mystery. Still, the inhabitants of this mostly empty world alleviate and help to come to terms with the traumatic things you remember and do their best to make you feel cozy despite the looming unease and dread.
I remember hearing from someone, many years back, that only young children and fully-grown adults can appreciate fairytales. Being in neither age group at the time, I couldn't ever see myself enjoying a fairytale again in the future. I still wouldn't say the statement is entirely true, but I think Unreal Life is something that a child could enjoy, while also being something that I enjoyed. Sometimes the story was just so simple and childish, yet I couldn't help but smile. I wish I could tell you more details about the story, instead of my emotions, but as with all stories, especially mysteries, that would spoil it.
I will say that the ending was a bit dissatisfactory, with a slightly forced conclusion, but I decided that it wasn't important. Much like the story tells you - it's not about the destination, it's about the journey. I felt a lot of happiness through it all, and a less than perfect ending wasn't going to take that away from me. But... perhaps you notice the few missing achievements after you complete the game, even after really going through every interaction. I would have no idea how to unlock them, but luckily, watching a 30 minute walkthrough showed me something very interesting... For better or worse, this game has a very hidden supposedly "true" ending. It's brief, but if you choose to acknowledge it, it changes everything. My feelings on the "truth" are conflicted, because on one hand, accepting it resolves my grievances with the regular ending, but at the same time throws away so much else I loved about the story. I know I'm being cryptic, but that's all I can say without spoiling anything. In any case, it's a very unique detail to add to a story.

To sum up the long ramble, Unreal Life is a wonderful story. It has its shortcoming in its execution, but I loved that it could make me appreciate some moments of childlike wonder, while telling a touching and serious story in the background. I would absolutely recommend it to fans of story-only games. I would also like to see these developers make more stories, hopefully smoothing out some of the rough edges next time.

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