I'd consider myself a fan of building/management/simulation games, but perhaps because of that same reason, I'm rather critical of them. Regardless, I decided to try out a relatively highly rated theme park builder game by the name of Parkasaurus.
Looking at this game, and then looking at some similar games after, I drew the conclusion that perhaps the popularity of these types of games is due to their capability to appeal to many audiences. I'm definitely a challenge-focused person, but I can see how well these games can appeal to the casual player looking for artistic expression. There is not one correct solution, a lot of room to make things look pretty, or do them in some unique way... Of course the more liberty is given to the player (color palette swaps not included), the less the game has to be challenging, lest people be punished for pursuing these liberties.
To word this in a less roundabout manner: Parkasaurus is a casual game and I found it boring as hell. I have no interest in making a pretty park or admiring colorful dinosaurs. It's incredibly easy and features a lot of busywork. As I said, I can see the appeal for people who want to use this as artistic expression, but for anyone looking for any kind of challenge or interesting gameplay - stay away.
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