I think I'll remember Echo for some time. It was a very unique experience. I have mixed feelings about it, and I don't even quite know where to start describing it. Perhaps a retelling of my own experiences would be best. Echo is definitely an experience, and I'm afraid that detailing the gameplay will spoil some of that experience, but I can not really talk about the game otherwise. I will try to keep spoilers to a minimum.
Echo starts off with a lengthy opening. Immediately, I notice that the quality of voice acting is amazing. There are only two people talking, but I very much feel inclined to listen to what they're saying, to the point that it doesn't bother me that I am simply walking for the first 30-60 minutes of the game. It also helps that the planet I am going to is like something out of a sci-fi dream. Snow, countless blocks, crumbling stairways and narrow paths leading downward, eventually into an endless building filled with winding pathways, halls of gold and splendor stretching to infinity... all eerily dark and empty, leading deeper and deeper still. Words do not do the sights justice. I'm fed bits and pieces of the story, of my past, and why I'm here. There's a feeling of some grander narrative, but information is vague, and our two narrators are unreliable. It's all very much just style at this point, and I worry if this will be a game, or just a gorgeous walking simulator. But honestly, I would not mind the latter for once if this keeps up.
The introduction also serves as a tutorial to the game, demonstrating the energy system. You use energy to break your fall on long drops, fire your gun, scan the area. You also have limited sprinting ability, opening and closing doors, vaulting over low walls, shouting, and some other things you can do. These tools will all come in handy when the game gradually introduces its enemy. These tools will also be your downfall, as your enemy is yourself. The game plays out in rather long levels, populated by clones of yourself. You can kill them, lock them behind doors, outrun them. It's all too easy, until the lights go out, come back on, and the cycle begins anew. Every cycle, everyone is revived, and they will learn all you did in the past cycle. Closing a door behind you will no longer work, they will sprint after you, they'll even shoot at you.
Echo is advertised as a stealth sci-fi adventure. I'd agree with the latter two, but stealth it is perhaps not. Sure, the enemies won't attack you if they don't detect you, but there are too many of them to sneak past them all. More than likely, you'll want to play it as an action puzzle instead. Analyze the level, figure out ways to deal with the enemies in some area using only a limited set of your moves, then use a different set of moves to escape them once they are revived the next cycle. It's great in theory, but I must say, I'm not quite so quick on my feet. Things won't go exactly as planned, so any deeper strategy will not work. I have a feeling this might have worked better as a turn-based strategy game, but that would have lost so much of the atmosphere. Speaking of which, Echo isn't a horror game, but the long empty corridors, eerie lighting, blackouts, and of course the many clones staring and chasing you create for a very anxiety-inducing atmosphere.
I've rambled a bit too long. I didn't ultimately like the game due to the gameplay. The story also dried up somewhat, as it kept up its rather vague tone, giving me few concrete details. Still, between that and the gameplay, I would have stuck around for the story, as well as the environments, which were sadly seeing fewer new elements over time than at the start. As novel as the gameplay was, I did not feel much of an expression of skill playing it. I did not have the time to properly think things through, and I did not have the in-game resources to shoot or outmaneuver the enemies. Sure, I got through with a combination of the two, but it just didn't feel like an accomplishment. It didn't feel fun, and worse still, it felt a bit repetitive.
I don't know whether to recommend it to any degree. I would, without hesitation, tell you to go experience the marvelous environments and atmosphere they crafted. But the gameplay isn't actually enjoyable, and the entire whole kind of falls off. I think they did a good job, just... not good enough to really recommend it.
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