What was going through my head when I decided I wanted to try playing Anodyne 2? I had already tried it's predecessor, Anodyne, many years ago, and I don't even remember what it was about, but I remember I didn't like it. So why did I think Anodyne 2 was going to be better? The slightly higher reviews? Being more modern? Beats me. This was not the type of game I'd enjoy.
I don't quite know what Anodyne is about. It doesn't help that I didn't play for too long, but it's definitely more of a story game. There's two parts to the gameplay. One's like a 3D platformer, and from there you can go into smaller worlds to complete them as 2D casual puzzle games.
There's a lot of text, not too much gameplay, and the theme of the story and the visuals is definitely more art-y than game-y. I think the stories try to tell me some tales I might care about, but writing is abstract and the tone is often so ridiculous I can't take any of it seriously. Sadly, it's not the funny type of ridiculous to me either, it just doesn't feel good.
It's no news I'm critical towards story-focused games, especially if they act as some from of interpretative art. I don't have much to say. The game just isn't fun, and neither is the story. It's not for me, and I can't even being to explain why people would like it, and thus I can't recommend it.
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