Deep Rock Galactic

The following three paragraphs were written back in March 2019.

Deep Rock Galactic just enjoyed a free weekend, prompting me to play it before it got out of Early Access. If I had to explain it in terms of other games, then it's very much like Left 4 Dead, but with dwarves and mining instead. It's a 1-4 player PvE co-op game where the goal is to complete various missions. The missions make you run and dig around the map, gather various minerals or other things in the cave to complete the objective, fight various critters that try to stop you, and possibly gather some more for health, ammo call-ins, and tiny upgrades to your character outside the mission. There's 4 quite distinct classes, and lots of little silly things to do besides doing what you're supposed to. In terms of the "co-op" atmosphere, it reminds me more of Magicka, in that it's rather lighthearted, and there's lots of yelling at each other to (not) do things.

However, despite having lots of missions, they feel rather similar and repetitive because of their similarity. As explained, the loop is the same each time - explore, gather, fight, repeat - and it's just not quite entertaining enough after the first 5-10 times. The character and weapon upgrades also don't provide much variety, being just stat increases.
This is kind of exactly the reason why I would rather not try games in Early Access. I liked the game, it was really fun for a while, and I even feel like it could be enjoyable for a longer amount of time, had they perhaps more time to tweak things. In other words, the core gameplay is nice, but what's built around it, less so.

I'm going to be optimistic about things, and put this game back to sit on the list until it's out of Early Access and I can give it another shot. I would say I wouldn't give my verdict on this, but literally, as I could not yet recommend this, I am not recommending it. I just figured I'd write my thoughts on it now instead of later, since there's still a good chance that "later" won't come for whatever reason. And if it doesn't, you can probably assume that what's written here is still mostly accurate.

The rest of the paragraphs are my new thoughts.

Coming back 2 years later due to yet another free weekend, I don't feel Deep Rock Galactic has changed all that much. The core gameplay is the same. They've added a few new mission types, weapons, and smaller things to do, but the loop is still the same, and it's still not interesting to do over and over.
I would also mention this time around that I was bugged by the fact that it was somewhat difficult to understand what was going on at times. Enemies hitting you from angles you can't recognize, hitting through terrain or objects, and personally, a weird lack of depth perception regarding how far the ground is. Maybe that last one's just me. Also, the gunplay wasn't particularly exciting.

Overall, I wouldn't call it a bad game by far. It's quite novel with its fully destructible terrain, but perhaps doesn't do enough with that possibility, or doesn't give enough opportunities for different classes to really fill a role no one else can. (I guess you couldn't play with less than 4 people otherwise.) Still, I don't understand the stellar reviews the game has gotten and would not personally recommend it, since it gets repetitive in just a few hours, and isn't super fun before that either.

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