Ring of Pain is a fast-paced, simplistic, kind-of-like-a-roguelike game. You have a few stats (HP, attack, defense, and speed, basically), and 15 item slots for passive modifications to those stats as well as various other effects. The gameplay revolves (heh) around choosing whether to interact with the object on the left, or the object on the right (or to bypass them, moving to the next object in the circle). You either exchange blows with a monster, or pick up an item. Repeat ad nauseam.
While the game is quite heavy on RNG, and sometimes unavoidable (at least without inhuman foresight) defeats, my main gripe is with how simple it is. It feels like something I'd play on my phone while engaged in some other activity, not something that requires my full focus. I just felt I had so little agency in what was happening, that any mechanics, balance, or whatever was entirely in the background. Click, click. Left, right. Right, left. Bored, bored. Why am I playing this.
And indeed, why would I be playing this? Or why would you? I couldn't tell you, and so I couldn't recommend it to you. For what it's worth, the game's reviews are mostly fine, so there's a fair chance you'll like it nontheless, but again, you'll be hearing no praise from me.
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