Meteorfall: Krumit's Tale

Meteorfall: Krumit's Tale is a deckbuilding game, that I guess could be called a roguelike, sort of. I believe it originates from a mobile game. I would say it's pretty good as a mobile game, but doesn't quite reach the quality standard for a good PC game.

My initial impression was a slight dislike for the overly cartoony artstyle. I would of course not judge a game for that alone, but they did feel the need to make everything jiggle and wobble around making it harder to observe, while wasting a lot of space around the edges (presumably due to the original mobile interface), so that's a slight negative.
I think there were ideas present for a good game, but there just wasn't enough ambition in the project. Building a deck, finding synergies, and adapting around the board the game dealt to you felt like a fun experience, but the lack of content and space rather ruined the experience. The balance of the game was surprisingly good, given how often I felt on the brink of defeat, only to barely recover from the situation and continue onto victory, but I feel they should have increased the board size, as well as the hand size. This would of course make the game easier, due to more choice, and more synergies, but these are almost exclusively the areas where the fun is at, so everything else should compensate for it. Make the enemies stronger, increase the length of a level, add a larger variety of items and enemies. But sadly, these things just weren't present.

As it stands, Krumit's Tale is too restrictive, as you lack much meaningful choice from your hand running out of space, or the board only having enough moves where one is obviously superior. The low amount of levels, as well as item and monster variety means that once you complete the game, you probably have little desire to go for another run. Considering all this, I can't give Krumit's Tale a recommendation.

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