My dislike of horror games grows. When I started playing Yuppie Psycho, I had apparently forgotten that it was a horror game. I just thought it was an... eccentric? adventure game. The pretty pixel art and "Overwhelmingly Positive" reviews lured me in, and so I started it up. It's not even that I hate the horror aspect. There's just always been some problem linked to the horror.
The game's about a dozen hours long, and I quit an hour in, so anything beyond my complaints right now will be secondhand experience as per my research before shelving this game for good.
The game just deleted my entire one hour of progress without so much as a warning. And about 15 minutes of it on my first try playing it. See, the game nicely warns you at the start that there is no autosave function. It does not elaborate further. This is fine. Not every game needs autosaves - checkpoints or manual saves are often completely acceptable. The first time, I crashed. Well, I actually crashed about 5 times before I realized it disliked me alt-tabbing or streaming the game, but this was near the start, and wasn't too much of a hinderance.
The seconds time, I was well into the game, and just thought I had had enough for the day. I figured that, surely, the game would at least allow me to save on quitting, and then delete that save on returning. Failing that, I would be reminded that I needed to save my progress before leaving. I've already spoiled that there was no such thing. The game exited without so much as a complaint, wiping an hour of progress. That was just about all I needed to quit. I will not play a game that does not respect my time.
You see, not only does Yuppie Psycho have checkpoints you need to manually save at, it also has a currency (paper) that you need to spend for saving. If you do not have any paper, you can not save. In my hour of playing, which I will admit was mostly the introductory part, I received a grand total of one paper, and this was only through careful checking of everything in the environment. The rest of what I say will be what I read, not what I experienced.
The papers aren't actually that rare in the game, but there's no indication of this. There aren't, however, enough of them to save at every convenient opportunity, and they can also be used as another currency, making it a choice if you want to replay less of the game, or get some other benefit.
This is bullshit, and a complete waste of people's time. I don't care about the excuse of this creating suspense and reinforcing the horror aspect by making you wonder if the journey to the next save point will be manageable. This isn't that kind of game. And most importantly, I lose the ability to play in short bursts, because I need to play for as long as it would naturally take me to want to create another checkpoint.
Most everyone seems to agree that the adventure part of this game is great. The story's good. But the gameplay is a lot more polarizing, and I didn't see a single thorough review of the game not mention the save system. If you're selling me a good story, I want to experience that story in a way that is comfortable for me. "A horror game is supposed to make you uncomfortable." By being scary or unsettling, not by making me do the same stuff all over again for no good reason.
So there. I didn'y play this game. Not because it's not good, but because I don't have time for this nonsense. If you do, I hear the story's great, and you'll probably enjoy it, but I can't personally recommend this horrible design decision.
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