Omensight

Omensight is a hack-and-slash game, but more than that, it is an investigative story game about finding out why the world has ended. Armed with the power to repeat the last day of the world, and enough combat prowess to make your way into just about anywhere, you will slowly uncover the reason for the calamity and put an end to it.

The game was a tough sell for me at first, as I was put off by the very cartoony artstyle, the non-human cast of characters, but most importantly the subpar gameplay. Movement and attacking felt rather unusual and uncomfortable, caused mostly by the very... custom camera angles. The game took it upon itself to fully control your camera, but I daresay failed at the task. Additionally, combat was a combination of mostly button mashing for attacking, interleaved with reaction-based dodging, as enemies made very swift attacks at you oftentimes from a considerable distance. Perhaps some would enjoy it, but it was too twitchy for me. I got somewhat more used to these issues as I played further, but they never really went away.

I was going to quit after a couple hours of the rather unenjoyable gameplay, but something else had happened. I had gotten invested in the story. I think there were two main things that caused me to really enjoy the story, even as someone who nearly always hates story in games.
The first was that everything was fully voice acted, and at a pretty good quality at that. Every line of dialogue, every single character.
Secondly, I felt a sense of freedom. I'll admit that the game didn't have a branching narrative, and probably required me to go through very concrete plot points to advance, but I was never told where to go or what to do, and I felt the characters and surroundings always reacted to my actions quite naturally. I could present the evidence I had previously found to any of the major characters, and they would act accordingly. I was rewarded for exploration, and even dead ends and wrong decisions, which were the majority of the possible outcomes, played out to their conclusion. I really think what saved the game for me was that they went the extra mile to ensure a proper reaction to any action I could take.

Overall, I have mixed feelings about this game. I did end up giving it at a spot in my best games list, which automatically warrants a recommendation, even if the spot was on the lower end. From a gameplay perspective, don't expect anything innovative or enjoyable, but despite there being plenty of combat and platforming in the game, I would still say the story is the main focus, and the excellent storytelling should carry Omensight to be an enjoyable experience overall. For better or worse, it's on the short side, clocking in at maybe 8-12 hours, depending on how thorough you are, and if you're going for the good ending.
Oh, and don't you dare interrupt Ratika's song.

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