Oh boy, Overwatch and Star Citizen free weekends.
I last tried Overwatch during its open beta, and I can say nothing noteworthy has changed. I can of course not deny that it is a well made game and deserves its popularity, but on a personal level, if I wanted to play a shooter, I'd play a regular one without all the twitch-based gameplay, and if I wanted to play a team-based ability spam game, I'd turn to a traditional MOBA. Hence, I've no motivation to play it. This is as close to a review as you're going to get from me.
As for Star Citizen, it is a game about the future, for the future. Even after 200 million dollars and several years of development time, it still seems a long ways off from being a coherent, playable thing. I must say that what they do have so far is very impressive, and if a game of this quality would release in full, it would be absolutely astonishing, but it hasn't yet, so it isn't yet.
It also still has numerous bugs, the user experience is often clunky, and most importantly of all, it's a game for the future, because computers of this age can not run it. With 16GB of RAM, the best last gen i5 CPU, a GTX 960, and a well-optimized computer, this thing is pulling around 20 fps with up to a second lag spikes every ten-or-so seconds. And that's on the absolute lowest settings. Barely playable. If I had to recommend specs? 32GB of RAM, newest generation i7 or better, along with at least a GTX 1070, and all 50-100GB of it installed on an SSD.
But I am most definitely looking forward to playing it in 5 years or so. What they're doing is really impressive. They just have to hope nothing comes along and makes a similar thing faster and releases before them.
Well, that was a fun double mini-review. Onto the regular report.
- Games in backlog: 283 (+4)
- of which VR: 18
- of which Visual Novels: 51 (+1)
- of which Early Access: 60 (-1)
- Games reviewed last week: 2-ish
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