Delver

Delver is like Minecraft. Except it doesn't have mining. Or crafting. I guess it only has the blocky, pixely world with the same kind of first person camera and is, coincidentally, made in Java. (Which, by no coincidence this time, also creates technical problems for the game.) Anyways, it's not a very good comparison, but I'm just feeling tired this time around.

See, Delver's a roguelike instead, and this time rather close to the formula. True permadeath, lots of mystery surrounding the world the first time around, and other stuff, I'm sure. I don't know, I don't have much to say. It's not very fun. It's short, poorly utilizes the height dimension to the point where the bugs (like bad hitboxes) caused by it outweigh any benefits it may bring. That is, except for the nice graphics. I think it does the blocky art style pretty well, especially once you consider the particles and lighting. But the controls were no good, there wasn't much content, and whatever mystery it held for the first 15-30 minutes quickly wore off.
I'll be honest, maybe I should actually be feeling like playing a new game when I do, but I think I wouldn't have thought much better of it anyways. So that's that - it's no good.

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