Finally got around to trying some Obduction. It's about what I expected - Move around, click stuff, experience story, move around more and click more stuff to experience more story. There was also an abundance of dedication to the visual side of the game, with graphics settings ranging to, uh, very high values, and the space bar being bound to taking screenshots.
I'm not sure if it's a good game for people who actually like these kinds of games because I don't understand what they see in these. Definitely not my cup of tea though, and I don't know why I ever thought this was a good idea.
Other than that, a few more hours of Factorio, and then a few hours trying out the alpha of Breakaway.
Breakaway is Amazon's (yes, they have people making games now) new MOBA, which plays kind of like a mix of Paragon and basketball. Hit people, carry the ball to the opponents' base, buy some items, build buildings. Familiar concepts in a not-so-familiar combination. And while the idea's not bad, I would say the game is.
The game feels both too fast and too slow at the same time. Once you get moving, you're pretty fast, but anything that hits you stuns you for a brief moment. Stack those brief moments, and you're very quickly stun-locked.
So it feels kind of frustrating to be on the receiving side of damage, but it also feels rather frustrating to be the one attacking. Attacks are slow, and you're forced to stand still while attacking. Projectiles also have a pretty slow travel speed, so those players just zip past and you miss a lot, if not most, of your attacks and abilities.
Possibly something that gets better as players gain experience, but too many games were won by just some guy juking attacks and carrying the ball alone, possibly while the rest of the team kept the opposition mostly stun-locked. I also saw two cases of a bot being awarded MVP, and that probably says something bad about the game.
So I won't be trying it out during any of the next tests, should they occur, unless I hear it's gotten tremendously better. It's just an exercise in frustration right now, with an occasional laugh about how stupid some scenarios that happen are. Maybe the other two of Amazon's game projects will fare better.
Possibly starting an extended game of Civilization VI as the next game. While I've played it a little, I haven't really gotten a feel for the whole game, and I've never really played it up to the very end. I'll try to this time, no matter if I get bored mid-way.
But since the holidays are approaching, it might mess with the timings of that.
Other than that, a few more hours of Factorio, and then a few hours trying out the alpha of Breakaway.
Breakaway is Amazon's (yes, they have people making games now) new MOBA, which plays kind of like a mix of Paragon and basketball. Hit people, carry the ball to the opponents' base, buy some items, build buildings. Familiar concepts in a not-so-familiar combination. And while the idea's not bad, I would say the game is.
The game feels both too fast and too slow at the same time. Once you get moving, you're pretty fast, but anything that hits you stuns you for a brief moment. Stack those brief moments, and you're very quickly stun-locked.
So it feels kind of frustrating to be on the receiving side of damage, but it also feels rather frustrating to be the one attacking. Attacks are slow, and you're forced to stand still while attacking. Projectiles also have a pretty slow travel speed, so those players just zip past and you miss a lot, if not most, of your attacks and abilities.
Possibly something that gets better as players gain experience, but too many games were won by just some guy juking attacks and carrying the ball alone, possibly while the rest of the team kept the opposition mostly stun-locked. I also saw two cases of a bot being awarded MVP, and that probably says something bad about the game.
So I won't be trying it out during any of the next tests, should they occur, unless I hear it's gotten tremendously better. It's just an exercise in frustration right now, with an occasional laugh about how stupid some scenarios that happen are. Maybe the other two of Amazon's game projects will fare better.
Possibly starting an extended game of Civilization VI as the next game. While I've played it a little, I haven't really gotten a feel for the whole game, and I've never really played it up to the very end. I'll try to this time, no matter if I get bored mid-way.
But since the holidays are approaching, it might mess with the timings of that.
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