10.12.16

Well, tried participating in Ludum Dare for 6 hours, and reached a conclusion that given the amount of time I have this weekend, the speed at which I can make stuff, and the bare minimum I dare call a game, I wouldn't manage to make a game by tomorrow night.
I really need to familiarize myself with Unity (or some other game engine, but I feel like sticking with Unity for the time being) more. Not being in the middle of my exam period would also be nice.

So instead of practicing making games, I'll continue to waste my time on playing them. I really like Shenzhen I/O so far. It basically feels like TIS-100, in that, aside from hooking different parts up, all you do is write pseudo-assembly code. But it's a huge improvement, because it adds a bunch of nifty little additions you can hook up to one-another, which, together, give oh-so-many possibilities, from music players to touch screen games.

Actually, I'm not sure if I'd even bother writing my concluding thoughts when or if I finish this game. There's not much to talk about, as the game's very straightforward in what it is. You're given a manual. You're given a bunch of different parts. You're given a task. Read the documentation on how to handle the I/O on those parts, connect them, and write the code to complete the task, then move on to the next task.
The quality of the puzzles, as well as the rest of the game is great. If you like solving coding puzzles on a highly limited instruction-set, -amount, and memory, as well as spending a bunch of time thinking, not doing, then this game is great. I do, so I really like it, and I might eventually post any fun things I manage to make in the game's sandbox.

No comments: