Lisa

I opted to let games that have been sitting in my library or wishlist for over 8 years cut in line for what to play next. I hope this won't come to bite me later if I can't keep up with playing through my backlog, but for now, there is only one such game.
For a game with over 10000 overwhelmingly positive reviews, perhaps the 15 minutes I gave Lisa were not enough. But between only picking this up because of its ratings, and literally everything I saw in those first 15 minutes being something I did not like at all, I didn't really think the game was going to do a 180 and become good, even if it did get better.

I understand Lisa is supposed to be a very story heavy game with some RPG elements and a large focus on dark humor. Personally, my initial feeling was that it was very abstract. Scenes just blinked at random intervals and constantly broke the continuity of the story, leaving me confused. The basic animations with little expression didn't help me understand either. I guess I hated the art style in general. Maybe that was part of the point - make the game look ugly, so you'd hate it, because it did feel like I was supposed to feel a resentment towards the game world. I'm not sure that's a great strategy to sell your game, but the reviews say otherwise. The combat system was some weird variation on the traditional turn-based RPG combat, and not only did it look confusing, it also looked unappealing. Any attempts at humor also failed to reach me.

Okay, so, listen. I only played for 15 minutes, so clearly my opinion isn't too relevant, but it was just as bad as it seemed in the screenshots. My personal opinion is that it's garbage, but if you want to follow the review scores like I did when I picked this up, I suppose I can't fault you for that either.

No comments: