Dark Devotion

I'm gonna be brutal, it's been a while since I've played something as bad as Dark Devotion. The "Mostly Positive" reviews should have been a giveaway, but I decided to give it a try regardless.
I'm gonna be honest, I got less than 15 minutes into the game. And you may ask how I dare review the game based on such a short time, but I can confidently say that this is enough, based on how bad just about every aspect I experienced was.

So what are the problems I experienced during those 15 minutes? I can't rebind my controls, and the default ones are questionable at times. (R to pick things up? Why?) You can't really move backwards most of the time, just from one room to the next, which makes it a terribly linear experience. Might be fine, but not what I expected. Apparently there are platforming elements in the game, but there is no jump button? Even if there wasn't any focus on platforming, not letting me jump is a sin in a 2D sidescroller. The animations I encountered were kind of basic. I didn't even understand two of the times that an enemy had attacked me, but I had lost life. I had to crouch every time I wanted to pick something up. My bow could not be aimed. Stepping on/off a platform caused my character to rapidly jerk up and down.
It's just... everything gave off vibes that this was like a student project with cut corners and thoroughly amateur design and implementations.

I've already spent more time writing this than playing the game, so it's time to stop. There are so many more Souls-likes (if this qualifies for that title), and even 2D sidescrolling Souls-likes, that are available and better than this, that there is no reason to experience this. "Mostly Positive" isn't a high rating, but honestly, I feel even that might be generous given the review count and how bad it is.

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