Dragon Cliff

I saw Dragon Cliff as a potentially interesting incremental idle game. It's a game about making teams of adventurers, sending them out to kill enemies, and then upgrading them with the resources they bring back. It promises deep and complex itemization and endless character builds. The reality isn't quite that good.

There are 25 different characters, each with a basic attack and an active ability. The active abilities use the same energy pool, so you either use some situationally, never use them at all, or whatever the AI wants to do when idling. The combat is otherwise all automatic, so you just collect the resources it produces and distribute them into building up your town and making better equipment for the characters.
For a game without any flashy visuals or interactive gameplay, I would have expected more content, given that all effort went into that. And what is there is rather boring.
A notable problem is that the game was originally in Chinese. The translation leaves the effects of certain items unclear, and the UI hasn't been adjusted, making some text and UI elements overlap, hiding important information.

What Dragon Cliff does is essentially copy what mobile games have been doing for over a decade, except mobile games have gotten a whole lot better at it over that time. You could argue that those mobile games are ridden with microtransactions, and this allows you to escape them for a one-time fee. But I'd say you get more for free these days than you get after paying for this. Even if you didn't, I wouldn't say that what's here is worth the money.

Overall, feels like a copy of an old mobile game with a botched localization. There isn't that much content nor variety, and building up your characters didn't really feel fun. Of course, nothing else did either, because everything else is automated and meant to be running in the background. Overall, there are many better incremental idle games out there, whether you're looking for paid ones that don't timekeep your progress super heavily, or free ones with a mobile monetization systems, so I can't recommend this one.

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