Remnant: From the Ashes

If I had to describe Remnant: From the Ashes in one phrase, it would be "Dark Souls with guns". And so what your opinions on the game are will very much depend on how much you like Dark Souls, and how much you like guns. But let me break it down for people who are not familiar with that game.
Remnant is an action RPG, taking place in a half-fantasy, half-post-apocalyptic world. There story is there, but it's never really in your face and can be safely ignored. For people who do care, there's lore dumps scattered about the world, and NPCs have optional dialogue, letting you ask them a bunch of questions.
The world apparently has some amount of random generation in it, but ultimately is a series of large open rooms connected by doorways. It's not all one big open world, but it feels close.
You have two guns, a melee weapon, two activatable abilities that are recharged by shooting at enemies, and a few pieces of various armor. All of this is upgradable, and you also find new pieces throughout the game. I would have liked to see more variation in guns at least, as they all feel quite similar, and that's one aspect where there doesn't feel like there's a lot of progress in the game.
You also have traits, which are passive abilities, often unlocked by doing something specific a bunch of times. I found this system to be particularly badly made, because there isn't an infinite supply of trait points, and there didn't seem to be any way to reset them, incentivizing you to hold onto them forever, hoping that maybe you will eventuall unlock some good trait.

While the game is reasonably polished, looks good, handles well, the design just isn't quite there. I'm not a fan of shooters overall, but as an RPG, I would have liked to see more character progress. The stat upgrades you get as the game progresses are minor, and your playstyle never really changes, regardless of what "build" you're going for.
Going through regular enemies in maps feels fine enough, but every single bossfight decided to adopt the design of spawning an infinite amount of minions at you. Most of the fight, you do not have the time to shoot at the boss, because you have to thing the herd of minions thrown at you. This feels terribly frustrating and unfun because it's not really a bossfight.
The game is about 20 hours long overall, which isn't that short, but still on the shorter side for an RPG.

Overall, like I said, it's Dark Souls with guns. Just shorter, with less variety, and worse game design, but it clearly takes a lot of inspiration from it. If that description sounds exactly like what you're looking for, then I don't think the negatives are bad enough to stop you from having fun. But personally, I wasn't too fond of Dark Souls, and I definitely don't like shooters, so I found myself quite bored with Remnant. So, no recommendation from me.

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