Chronicon

I'm back from my break after getting stuck playing some particularly long games, such as Path of Exile 2. While this post is not about that, it is about Chronicon, which is coincidentally quite similar. Evidently it takes a lot of inspiration from Diablo 2, which I never played, so I can't confirm, but I can say it's quite similar in terms of the gameplay loop to Path of Exile, which I've played a lot.
You start the game by choosing one of 5 classes, each of which has 4 subclasses in the form of talent trees that you can spec into that dictate your active abilities and playstyle. A lot of your power, however, comes from equipment, which the enemies drop in droves. Most equipment is useless, but you're always on the lookout for those rare drops that really boost whatever aspect of your build you're trying to maximize. This does create a problem that seems to be present in most similar games - a lot of time is spent looking through drops, even if you filter out lower rarity ones, and that can become tedious. As for the gameplay itself, you just go through different dungeons, blast through hordes of enemies, rinse and repeat.

The game is fine. There are no glaring issues, and it's reasonably fun to play, but I think that's only the case because the game design is great. Sadly, the game design is also completely copied from existing games, and those existing games have a much higher budget and thus surpass it in every other aspect. And that matters, because graphics are not just eye candy, but also offer clarity on what's happening. Same for audio cues. And while there's plenty of hours to grind here, the amount of varied content is not as high as in other games. It's a fine game, but it makes the fatal mistake of trying to compete with big-budget games, and doesn't offer something unique. Because of this, I unfortunately can't recommend Chronicon. Go play Path of Exile, or one of the other top-down ARPGs instead. They should offer more than enough hours of playtime, at a significantly higher quality.

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