Time for something relatively timely for once. As Genshin is still one of my favorite action RPGs, and I'm still playing it, I'll of course also try any new games they make. And another such game recently came out - Zenless Zone Zero. While I bounced off their previous game, Star Rail, much due to the combat being slow and boring (to the point where most players were doing most combat on autoplay, which I consider a cardinal sin in video games), then I can tell you in advance then Zenless' combat is anything but.
If you've played either Genshin or Star Rail, then the formula is very much the same for Zenless, and that's a bit of a shame. It felt very similar, being dropped in, getting a lot of story upfront, doing some combat, and knowing I'd have to go through the same treadmill of grinding up my account level to start getting the most out of my character and weapon exp and talent material grinding, and then doing that for a whole lot of time before I was able to comfortably clear all content. So right off the bat, as someone who has already gone through this, it removed some of my enthusiasm. Luckily, they have slightly shortened the grind as well as reduced the amount of characters in a party, and thus the amount of characters you'd need to build up. It's also faster to do all the dailies and spend your energy, so I'd reckon that after the initial grind, keeping up with all the events and content might only take an hour a day, on average.
Maybe I've just been tired of a lot of story-focused games recently, but I feel Zenless had even more story and more talking than their previous games. Especially towards the beginning, I wanted to experience more of the combat, but I kept getting interrupted by very lengthy cutscenes. This could be a positive if you like stories, but I generally don't. Especially since, again, the story failed to provide enough of an initial hook to get me invested. There's bits and pieces of lore and worldbuilding that seem exciting, but nothing really grabbed me. I don't exaggerate when I say that it feels more like a visual novel with bits of action combat at times, instead of the other way around as it should be. This was another huge point of friction for me.
But finally, let's talk about the combat. I think that Zenless has possibly the best action combat I've ever experienced. You control a team of three characters, each with a whole slew of moves that are both the same for all characters, but whose specifics are unique for each character. Every character has a basic attack string, dash attack, dodge counter, special attack, EX special attack, quick assist, defensive assist, assist follow-up, chain attack, and an ultimate. On top of that, each character also has a special mechanic like an alternate timing basic attack string, empowered special attack at certain points of the string, alternate special attack, or something like that. And all of these moves really are used in combat. The combat is incredibly fast-paced and flashy, and departs from the usual fixed rotation-based gameplay, because you have to be ready to react to enemies attacking you or filling up their daze bars, which trigger special, and quite strong, moves, making it advantageous to think on your feet and have multiple scenarios of action at the ready. Oh, and both the animations and the dynamic camera angles make it look so good and satisfying, especially when fighting larger enemies. It's simply amazing.
There's only one big problem. Zenless is a gacha game. And as any gacha game, you can't allow your players to be too good by just being skilled at the game. While playing well does give you an edge, at the end of the day, you're still restricted by your levels, and by the timers on stages, forcing you to hit certain DPS milestones, which no amount of skill will get you to. In addition, I'm quite certain that as the game goes on, all this wonderful skill expression will be wasted on there not being content difficult enough to require it.
So, to sum everything up... Zenless Zone Zero adapts a very similar metaprogression formula as the previous games from the company, making the grind quite unoriginal. I was also not the only one to complain about the excess of story content, meaning you don't get a lot of action, but this can depend on what you're here for. And finally, despite the combat being insanely good, it lacks support around it. Without fights to require you to be skilled, and without there being purpose and meaningful reward to fighting, the raw combat can only keep me entertained for so long. I played for quite a while, but in the end, I didn't find enough enjoyment in playing the game to justify dragging myself through the story and grind, and investing yet another hour of my busy life into it every day.
Looking at overall trends, it does seem that Zenless hit with less overall hype than many big releases, but the falloff graph seems to be about the same. I can't help but wonder if Wuthering Waves releasing 1.5 months earlier with a largely similar combat style caused this. Only Genshin is still hanging strong. Every other gacha's popularity pales in comparison. I think their story, open world, and elemental reaction system are their strongest points, and the reason I'm still playing. I'd recommend Genshin over Zenless, but if you have enough free time left over from the former, then at least according to my tastes, Zenless is the second best gacha game on the market right now.
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