Neoverse is yet another Roguelike deckbuilding game. I really should get around to Slay the Spire in order to have a more comprehensive understanding of the genre, but until then, you're getting comparison-free reviews. For what it's worth, my judgement of Neoverse mostly did not come down to how good it was in its genre.
Neoverse has a selection of 3 characters, each with their own decks and playstyles. You start with a few cards in your starter deck and proceed through a series of fights. The default mode has a total of 24 encounters, and up to 4 enemies per encounter. You are given 5 cards, each with some effect, but most importantly, a mana cost. Many deckbuilders give you a limited number of cards per turn, making card draw very valuable, but here you are instead trying to optimize your mana usage, because you always draw a new card upon spending one, unless you mill your entire deck in a single turn. Each encounter gives you a mission that can be completed even after the encounter, with a reward upon completing it. You may choose a tougher encounter for a better mission, more gold, skill points, and better cards at the end of the encounter. Gold can be spent on 1-time consumables, new cards, and skill points. Skill points can be spent on passive upgrades to your character.
There's even more to it, but I can't explain everything, and the point is that there are plenty of mechanics to make for an interesting game. The cards are made well enough to have good synergies that aren't entirely trivial to achieve, and do reward thinking and good planning. There are also different game modes which shift around difficulties and make some changes into how you power up, but the core game is the same.
Based on just the above description, you might think the game is great, but there are a lot of problems. As far as gameplay is concerned, it's too easy. It's simple to get the deck you want, so there isn't a lot of randomness to the game, which also limits replayability. On top of that, the amount of content is still somewhat limited.
Beyond gameplay, the game just lacks polish. The translation is poor and limits understanding of certain game mechanics. Some tooltips are missing, leaving you guessing what some effects do. The graphics may seem like they have high fidelity, but as I understand, most of the game is made with pre-existing assets. This explains the visual dissonance and the clunky animations. There's also plenty of weird bugs, like scrolling a menu too fast makes the music temporarily stop. It's just shoddy work, and I think a big draw of the game for many people who did decide to buy it were the hot anime girls in revealing outfits.
Overall, I had my fun for the first run or two, despite everything. It's an entirely playable game, but I know how popular the rougelike deckbuilder scene is these days, and I'm certain there are many better games than this. I think it's more fair to see Neoverse as a rushed, yet oddly solid, attempt at a quick cash grab from the popularity of the genre, instead of something well-made. I would rather advise to stay away and find something else.
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