There Is No Game: Wrong Dimension

Today's game is one of the higher rated ones on my backlog - There Is No Game: Wrong Dimension. Opening it up, it immediately seemed familiar to me, which must have been because it was originally a free browser game back in 2015. It has increased from its previous 30 minute length to a much more reasonable 6 hour length, and it seems a lot more polished as well, at least as far as I can remember.
There Is No Game is a point-and-click adventure about how there is supposedly no game for you to be playing. It focuses on humor and having you solve casual puzzles by thinking outside the box. It's divided into multiple chapters, each having a different style.

While there are plenty of games that still break the fourth wall, I don't feel it has ever become a common thing in video games, so the concept is usually novel enough for me. However, this kind of fourth wall breaking is only interesting by itself the first time you see it, and I already expect there to be either a solid story or solid gameplay accompanying it. The puzzles presented weren't particularly difficult (time consuming, perhaps, due to having to click around, finding what the game wanted you to click, as is standard in point-and-click games), and the humor of the game didn't even manage to get a chuckle out of me. So between an unenjoyable story and unenjoyable gameplay, I didn't have much reason to finish it.

As usual, I can't outright dismiss the positive reception this game has. If it looks like something you might enjoy, then statistically it's quite likely you will enjoy it. On the other hand, because I did not like it, I can not personally recommend it.

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