In an actual coincidence, I played another Touhou fangame - Touhou Kikamu. This one is a traditional bullet hell, and very much like the mainline Touhou games. In fact, it's so much like the mainline Touhou games, that I could mostly copy-paste my review from there. But fine, I'll repeat myself.
Touhou Kikamu is a bog standard bullet hell game, without even the one unique mechanic regular Touhou games have, to my knowledge. You shoot bullets, you avoid getting hit by bullets, but if you do get hit, you can use a bomb to save your life and clear the screen. Shoot basic enemies for a little while, then complete a boss fight, then do it again in the next stage. There was actually some unique system dubbed "dyeing", which I'm glad they spelled correctly considering the rest of the translation was bad enough that I could not figure out how this system worked. Genuinely, I can't explain it to you because I never found out.
But yeah, everything else was just really standard, and I have the same issues of auto-fire not being on, even though there's no downside to firing. No correct color-coding of your bullets vs enemy bullets or pickups. No mouse control. No enemy indicators at the bottom of the screen. The entire game was very short too, but of course you're expected to play it over and over again, chasing a higher score and completing on higher difficulties.
In conclusion, I can't recommend it. It did nothing well, and it did many things below my expectations. I don't really see much reason to play this over many other bullet hell games, and perhaps this has been my wake-up call to judge Touhou games harsher, despite their positive reviews.
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