Spiritfarer

Am I getting jaded? When was the last time I really enjoyed a new game? I don't know anymore. Even when playing yet another game with an "overwhelmingly positive" review score of 95% and over 27 thousand reviews, I just... find it boring. Sure, I'll reason that I got bored of Spiritfarer because it's a casual story-oriented management game full of tedious busywork, but it's just been so long since I've found something new I've truly enjoyed. Oh well, on with the review.

Spiritfarer is a game about caring for spirits as you see them off into the afterlife. There's a lot of management aspects of building various buildings on your boat for the well-being of the spirits you're accomodating, such as lodgings and food. You will spend a lot of time sailing from place to place, harvesting or gathering the resources there, then using those to build, craft, grow, cook, or otherwise make new things, and then giving those things to the spirits to keep them happy. Many activites run on a timer, meaning you have to juggle them, queuing each up, and then collecting or dealing with them once they're ready. There's also some platforming.

I think a lot of praise goes into the not-strictly-gameplay aspect of Spiritfarer. I didn't get too far with the story, so I don't know what to make of it, but I understand it's trying to tell you some sad tales of the spirits you're ferrying, and it's actually not a very large portion of the game in comparison to all the running about you have to do in the management aspect.
I can say that the game looks very nice and is beautifully animated, even if all the characters being anthropomorphized animals isn't really my cup of tea. The music's nice too. I think the game overall puts a lot more focus on things looking appealing rather than being fun. It'll take the extra time to make you look at the animations, even if it's an activity you've done a hundred times before, or in general make things take just a bit longer than I was comfortable with.

While this may be an improper comparison, considering I've never played Stardew Valley, I imagine it to be kind of like what this game is. It's not difficult, you can't really fail. It allows you to sink dozens of hours into it, throwing a lot of busywork at you, and tries to keep things fresh by introducing something new every now and then, even if it's just a new item or location instead of a brand new mechanic. Clearly there is a large audience for this, and I can by no means say that I think Spiritfarer is not well made, but regardless of the length or how much there is to do, I just do not enjoy these kinds of repetitive tasks, running back-and-forth, and waiting on various timers to complete. So, if you know you like these kinds of manual farming / gathering / management games with a tinge of story, I'd have to guess Spiritfarer might suit you, but I can't give it a personal recommendation.

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