Reventure is a refreshing game to play. It's not the first time I see a game where you have to find 100 (or whatever) different endings. There were quite a few projects like this that were popular during the Flash game era, and this one reminds me of those. Small map, a single ending usually taking no longer than a few minutes... Of course, Reventure, being a paid game, and a very highly rated one at that, has a larger map, more endings, and a lot more polish and thought put into it than anything of the sort I've played before.
The first few endings come quickly, and they're usually ways of you dying. Go anywhere, do anything, if it's an interaction, it can probably kill you in some way. It's hilarious for the first 10 or so endings, where seemingly innocuous tasks (by video game standards or otherwise) can cause you to lose. I mean win. But then you'll start to learn the game's systems a bit more, and approach it with some more methodology, and I think that's where my fun first started to wane. Stab a friend, stab a guard, stab the king, stab everyone else you can find. You're expected to use everything you find on everything you see, and by itself that would make the game incredibly tedious because these items can be all over the world, and the intended targets may be on the other side of the world. After you get any ending, the game resets, so you will have to do everything again.
Luckily, Reventure is actually well made. For one, various endings can cause permanent change in the world, often streamlining future runs, causing you to spend less time on menial tasks, or even opening up brand new routes through the map not available before. Secondly, despite the game being very simplistic (literally only left, right, jump, and interact, you can't even switch your items, it's all contextual), considerable exploration depth comes from your items affecting where you can go. Mainly by each item causing greatly reduced jump height, but also by some items literally allowing you to traverse terrain you couldn't before.
While the game can supposedly be 100% in under 12 hours, I got tired around 3. Maybe I just haven't been feeling it lately and I would've enjoyed this game some other time. Because I did have fun even after the initial novelty wore off. Sure, I was spending more and more time finding ways to bring faraway objects to certain places, and surprises were becoming less frequent, but... arrogant as it is, I feel like I've played enough games where it's rare for something to surprise me. Challenge, easily, but surprise, much less so. Reventure managed to surprise and make me laugh far more than any game in recent memory, so I don't know why I didn't like it. Maybe the tedium had more impact than the occasional excitement. Maybe it's because Reventure stopped being an adventure game quite early, and became about collection, which I've never enjoyed either.
In the end, I can't recommend a game I only played for a couple of hours, but it felt so unique I also don't want to not recommend it. I guess that's like a partial recommendation - see if what I wrote about intrigues you, or if you care about the "overwhelmingly positive" reviews on Steam, which usually don't lie.
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