I've always been a theoretical fan of MMOs (that is, I like the idea of MMOs, their potential, but I don't feel like any actually existing ones quite hit that potential), but I had never jumped on the Albion Online train. I had heard about it before launch, back in 2017. I can't remember why I didn't join at that time. I think it wasn't free to play, didn't really gain that much popularity, and I had heard stories about how end-game was just getting run over by death squads of PvP players whether you were looking for PvP or just trying to PvE / craft. At least two of those things have changed. Albion is somewhere around the 5th most popular MMO right now, and it is free to play. So I figured I'd finally give it a try - nothing to lose.
The first thing I noticed is that the quality of graphics and effects isn't particularly high. It's not a deal breaker, and I wouldn't expect much more from an indie MMO that's also made for mobile, but it does all look a bit bland. Attacks don't really have that impact, neither visually nor audibly. Functionally, the abilities are fine and responsive, and at least as far as I got, I feel like they allow fairly high-skill gameplay. The UI design also feels too mobile-oriented.
But I will look past the graphics. Especially for an MMO, it is not why I'm here. After a brief tutorial, I was immediately put on the mainland, had a few more assistive, though optional, quests, and was then left to my own devices. That's wonderful, and that's a clear sign that this is truly a sandbox MMO. No one will tell me where I have to go or how I have to play the game. But, what is there to do?
The game has four main activities. Crafting & gathering, PvE in the form of dungeons and raids (both open world and private), PvP either just for shits and giggles, as guild warfare for territory, or fighting for your faction. And of course, trading.
Crafting isn't too big of a deal in many games, as players cap out their equipment, but Albion has rather fast gear deterioration, requiring either expensive repairs, or brand new gear. Dying in PvP will also cause your gear to be destoryed or dropped, so you will need new gear repeatedly. Gear types split into over a hundred different craftables, and while you will be relatively quickly able to craft any gear type, it pays to specialize in something, as that will allow you to hit higher quality values for a much cheaper price. There is the glaring issue of all crafting stations being owned by players, and there being something of an oligarchy on them by larger guilds. Especially for new players, this means crafting prices are high and crafting as a main activity is not very lucrative.
I did not really engage in trading, but as each region has its own resources it specializes in, the market in each city is limited to people in that city, and the open world is dangerous to traverse, I would imagine there is a pretty penny to be made from carrying the right goods from one city to another, as well as selling good quality equipment.
For combat in general, I was actually surprised by the high variety in playstyles. Most of your combat power is determined by gear, and there are three "classes", but you're not locked to any and can mix and match at any point out of combat. On one end, there is light armor, giving more damage and energy, as well as ranged staves dealing AoE damage or healing. In the middle, there is medium armor, giving a bit of damage, but also things like mobility or invisibility, as well as weapons like bows, daggers, spears, etc. And on the other end there is heavy armor, giving CC and damage resistance, as well as mainly melee weapons which stun. And this is a very brief overview. There are tons of weapon types, and every weapon and armor type splits into several slightly more specialized types still. The customization options are massive, and there seem to be frequent balance patches too.
I already touched on how the combat doesn't feel very great, and I'd be lying if I said that didn't affect my opinion of the game. However, there are worse things. For one, there is only one server. It's in America. If you're not in America, you will have over 100 ping. The kill times are short enough that this does matter, and that's pretty bad in a game where PvP plays such a large role? How large? Well, remember how I said that the PvP death squad rumours were one of the reason that kept me away from the game initially? All of the higher tier content is located in free PvP zones, so you're never safe if you don't want to spend the entire game gathering scraps in the safer areas. And let me tell you, there is nothing fun or fair about getting run over by a larger group of players while not looking for trouble.
Overall, even leaving the subpar production quality of the game aside, Albion is a PvP game quite thoroughly. If you're not going in for PvP, I would suggest you stay out. And even if you are going in for PvP, make sure you get connections, and get a large group beforehand. Numbers win fights, and there is little you can accomplish on your own. I can imagine Albion is great for people who really want to play in communities, and who have the time to invest into it. I think this is something I might have liked years ago, when I had more time to spend, but even then, I think something like Eve Online just has the same idea for gameplay, but also has way more to do in it. While I wouldn't personally recommend either, I don't see a reason at all to recommend Albion over Eve.